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The_Doctor_2005

The_Doctor_2005

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The_Doctor_2005
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  • If you can use it effectively dead hard is really helpful but I personally like head on the best especially in certain locker builds

  • @Seiko300 said:

    It is far too strong in its current state, the reason for this is, is because it is no longer being used for its original purpose: as an anti-tunneling tool. Instead it is now most commonly used as an aggressive tool which facilitates extremely aggressive plays or allowing players to make extremely stupid mistakes and either way the killer cannot punish you for it.

    The answer to this problem is honestly quite simple however, we don't need to nerf DS in that we don't need to nerf it's actual effect. Tunneling sucks, and a tool that helps survivors counter it is great, what isn't great is when that tool is quickly and widely abused as a "hey, look at me! I've got invincibility for 60 seconds!!" mechanic.

    The answer is simple: deactivate Decisive Strike when any of the following conditions are met:

    -A survivor begins repairing a generator or cleansing a totem

    -A survivor jumps into a locker

    -A survivor exceeds a distance of 48 meters from the killer.

    The logic behind this:

    -If you are in a dangerous position shortly after being unhooked and the killer is still nearby you should not be repairing a generator. Repairing a generator means that you feel safe enough to stay still making noise (repairing a generator / totem cleanse). If you feel safe enough then there is no reason DS should still be active.

    -In Dead By Daylight the survivors should never feel completely safe, the killer should always be a potential threat at all times. The locker trick violates this concept with complete disregard, survivors feel 100% safe just because the hopped into the confines of a red box. Were I an actual killer, I would stab you in the throat then and there for being so stupid. Lockers are not get-out-of-jail-free cards, there has always been some risk to jumping in a locker: you're out of sight but you could still make noise on the way in or even while you're inside when injured. This trick flagrantly spits in the face of killers

    -If you are at a distance greater than 48 meters from the killer himself, you. are. not. being. tunneled. You have clearly already escaped and the perk has served its purpose. You should not be able to run all the way to the other end of the map, and then run back only to play extremely aggressively because you've still got time left on the DS timer. That is BS and that clearly goes above and beyond just saving you from being tunneled, again, using the perk in a way you're not meant to.

    People will say: "ThAt DoEsN't MaKe SeNsE!? If U dIdN't WaNt To GeT HiT bY Ds YoU sHoUlDn'T hAve TuNneLed?? ObVioUslY. JuSt ChAsE sOmEoNe ElSe" I hardly believe it's tunneling if 1. the survivor runs up in your face after being unhooked because they know they have the ultima defense of DS and then hops into a locker right in front of me or 2. if they feel safe enough to cleanse my hex: totem, repair a generator right in my face, disregarding my presence as the godd*mn killer looming right behind them as if I didn't exist and I were no more than a plushie toy.

    As well, sometimes there literally isn't anyone else to chase I don't see why I should be forced to find the immersed P3 blendette that's been rescuing everybody but the guy running DS decides to not make any effort to walk or crouch or be stealthy at all and just runs around everywhere leaving Scratch marks. DS protects survivors who are clearly making stupid decisions on purpose, not because they're actually stupid but because they don't need to put in that kind of effort to escape when they've already got "invincibility for 60 seconds"

    The great thing about these changes, is they don't change Decisive Strike. If you are genuinely being tunneled off the hook, you're running jungle gyms, you're dropping pallets, and the killer downs you right away anyway, guess what, you've still got the perk active.

    I literally can't say anything else, you've said it all already. DS needs those nerfs and I say it as a survivor main.

  • *sad mobile noises*

  • @[Deleted User] said:

    I'd prefer moris be nerfed in a different way. For example, make the ebony mori let you mori everyone when they're on death hook only. Make the green mori only apply to the obsession on death hook (you could still get multiple death hook moris if your obsession switches). Keep the yellow one the same.

    If the mori is on death hook it's completely useless in 99% of situations. If you want moris to get nerfed first you nerf DS, borrowed time, adrenaline and in general all the second chance perks. I know it's not fun getting killed after first hook but it's an ultrarare offering, it has to be good. Same with noed. You took ruin from us, leave the bones alone.

  • They are random but there are specific spawns in each match, same as the hatch. Wich spawn positions are actually going to have a generator on each match is random. Same with the hatch, there are specific exact locations where it can spawn on each match but it's random on which one it's actually gonna spawn.

  • What do you mean "the ghostface doesn't sound right"? It's literally his name from the movie. And of course they can't change it, it's a licenced killer, his official name is ghostface and he is from the "Scream" movies (there are 4 movies and the first one was made back in 1996). The developers of dead by daylight didn't create him, they asked and payed the makers of the movies to give them permission to put him in the game. Also if you didn't know that image is derpface from "scary movie", a "parody" of the original "scream" movies. Even though you are so ignorant, I agree, derpface should 100% be a skin for ghostface but in order for this to happen the makers of the movies "Scream" need to agree first since ghostface is their property so it's not that likely to happen.

  • Interesting idea but I'm just gonna say that if it happens it is probably not gonna affect any licensed killers

  • I main doctor so it's extremely useful to know when to use static blast and then basically know the exact location of the survivors near me but in other killers it's not that great (still useful but not as much).

  • @claudetterealness said:

    NOED is by far the worst perk in the game and any killer who uses it is just so bad, you shouldn't be able to win because you couldn't confirm a kill the whole match. Survivors shouldn't be punished for actually doing a good job and getting to end game - will it ever be removed or changed?

    also any killer mains who reply to this defending NOED your comment is being overlooked I don't associate with negative vibes

    Oh no, another entitled survivor main that can't accept that there can't only be op survivor perks (DS, Borrowed Time, for the people and many more that other people said in the comments) and items ( I mean, really, with a key everyone can leave before even doing 5 gens) I also bet you want moris to be removed, maybe we should remove every ability from the killers, that'll be fun, right? Also I'm a survivor main too, I rarely play killer but I think noed is very balanced since you can just cleanse a totem at the endgame or 5 at the duration of the match. Also there are multiple occasions where noed isn't even triggered, so then the killer is left with only 3 perks for the whole match.