ThePhoenixx
ThePhoenixx
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I dont think she needs a very hard nerf. I just think her power needs to be less available and a little bit more counterable. I already suggested a rework for her
@ThePhoenixx said:
So I was looking for a video to watch and I saw a video made by Otz titled "The ACTUAL reason Nurse is OP". After watching the video I started thinking about a way to make the nurse less op than she already is, and this is the idea I came up with:
The Nurse will now only have one blink. And now her first and only blink will be limited to 0-1.5 meter, 8 meters, and 18-20 meters, wich means she can only travel either 0 to 1.5 meter forward with her blink, 8 meters forward or 18 to 20 meters forward. But to not make catching survivors taking a very long time for the killer, the nurse will now move at 4.25m/s. Oh and by the way blink attacks will now count as a special attack. Her blink's cooldown will be 10s.
The last breath
After hitting a survivor with her blink attack, the Nurse will be able to activate "The last breath", she will have 25s to do it or else she will have to hit a survivor once more with her blink attack. Once it is active, the Nurse will get her second blink back(the first one will still be limited to 0-1.5 meter, 8 meters and 18-20 meters, but the second one will remain the same as before), and she will move at 3.8m/s until The Last Breath deactivate. Her first blink's cooldown will be 6s and her second one's cooldown will be 4s. After 60s, The Last Breath deactivates. The Last Breath will have a cooldown of 45s.
Pallets & Windows
The only things the survivors have by default to defend themselves are windows and pallets. But the Nurse can easily ignore those things. To make pallets and windows a little bit more useful against her, survivors can now stun the Nurse mid-blink, wich will stuns her for a long amount of time(i would say about 5s). And if the Nurse passes through a window mid-blink, she will get slowed down by 20% for 1.5s, wich will make her teleportation last longer.
Flash Burning
For now, flash burning a nurse is quite hard, since you have to do it when she charges a blink and most of the times you won't have enough time to burn her. To make it easier, you can now burn the nurse mid-blink. But it won't be really easier since you can't see her mid-blink. To solve this, I would make the nurse visible mid-blink. Since she uses the Spirit World to travel from one point to another, just like the wraith, her body would be semi-transparent(like the wraith when he's cloaked) and darker. And I would also allow survivors to see where the Nurse will land after teleporting, by putting dark smorke and some particles where she is gonna land. But to not make it too easy for the chased survivor to burn the nurse with a flashlight himself, I would make the burning speed decreases by 40% whenever the nurse is blinking(and not when she is charging a blink). This way burning the nurse will require multiple survivors(unless you have a firecracker/flashbang).
That's it
Feel free to suggest any changes you would make to this suggestion
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What is a cd?