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TheDankosaur

TheDankosaur

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TheDankosaur
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  • Whenever I see a key I tunnel. The risk of them getting a few gens smashed through and then just all escaping through the hatch is just too high. I legitimately never tunnel/camp on purpose, but with a key in the game I sometimes feel as though I have to.

    The tracking is fine, it's a unique item with some unique applications. The escape factor though is simply too much to ignore.

  • I agree with a change like that. Giving them 2 chests in exchange for tracking that you can miss the window for is a bit much.

  • Edited, cause I misread the thread.

    Doctor and Plague are the most annoying things on earth. Game and Hawkins are hellish to traverse.

    Doctor can afford to run a lot of gimmicky perks to benefit from his built in tracking. Plague isn't as good, but gosh darn-it if she won't annoy you the whole game.

    I consider Game/Hawkins to be killer heaven. The size of them combined with the indoor setting can really let some killers go nuts.

  • Changing Killer during lobby was fine 😔

  • He has no niche. Huntress does his job 100000x better. (this has been said a million times, but it is very true). Hitting a survivor 16x, even from range, is a hard thing to do against good survivors.

    I believe from a dev perspective he is meant to be an escalating and oppressive mid range killer, but it just doesn't work out like that. On top of that, his power is friggen useless. It has niche use when survivors are grouped up, but honestly I've played games where I just ignore it. His daggers could likely be refined and buffed, but idk what theyre gonna do about his power. It's CD is long, it takes time to stack, it runs out, it has a massive stun afterwords (and a build up). It's like a stalk in terms of time needed but with little benefit.

    You are definitely right to add to his kit (the locker thing you mentioned). He has very little going on for him. He NEEDS something to seperate him from other range killers. In particular it needs to feel worth it to play him alongside DS or Huntress.

    Personally, I would speed him up base, and increase his slowdown for successive throws. This sounds counter-intuitive to his playstyle, but he needs SOMETHING to speed up his oppression. As he is now, he has long and hard chases, and nothing he can do about other survivors during this time.


    edit: he's getting a buff now, but I honestly do not think it addresses the core issue.

  • I double posted like a dummy, editing this to ease the eyes. sorry.