TheBushChicken
TheBushChicken
About
- Username
- TheBushChicken
- Joined
- Visits
- 26
- Last Active
Comments
-
Concept is interesting. But the timings need to be worked out. 7.5 seconds is an EXTREMELY long time to be stunned and 3.25 seconds is pretty long for a wiggle out, if you land it its essentially a guarenteed hit/kill. I would probably reduce both of those by a few seconds.as for the perks. I like the hex perk, the numbers need tweaking but still interesting. This and overcharge could be a pretty deadly combo. I had a similar perk to bloodbath on a killer concept of my own called "Hex: Rampage". I think it would have to be a hex though, a flat perk would be too strong since at 2 kills you would be almost as fast as a sprinting legion on normal 115% killers. As for trailing blizzard, i think that should be scrapped and reworked. The perk itself is interesting but not all that useful as nurses calling exists. Just my thoughts though
-
Personally, I like this perk. It has a clear weakness in the early game, as there are too many gens to actually make this useful. But in the late game. With only 3 gens on the map? Oh boy, this is strong. Since survivors usually focus one of the 3 gens, and it goes based on highest progress this could be damning to them. Combo it with BBQ and chili, and overcharge to start the regression and you've got yourself one hell of an end game build. Forcing the survivors to abandon a gen for 30 seconds is easily enough time to grab another and hook em. Repeating the process.
-
@Mockingbird_X said:
Killers powers
Two powers on one killer is overkill.
Killer's call
There is no reason for a skill check after the fist ring. Survivors would fail it intentionally - there is no big difference for the killer if there is only a single noise indicator, or two in quick succession.The problem about this power is that it does not take Survivor actions and skill into account. The closest power is Doctor's - but even that is not instant and it reles on Survivors staying in the terror radius (which can be avoided) for way too long and/or being actively hit by the secondary attack (which can be avoided).
This power needs restrictions: maximum range, a sound effect that comes before the survivor's phone rings, skill checks before the ring comes etc. Even then this power sounds more like an aura-reading perk than a full power.
Watching... Waiting
This idea has potential, but I wonder what would make a Survivor walk close to the locker? If your Terror Radius is zero - no survivor is hearing it, meaning they know the killer is elsewhere, so they can focus on objectives.Thus they will be repairing generators and cleansing totems, not wandering around your specific locker. Also, since killer power is publicly known - the Survivors would know to stay away from lockers, when playing against your Ghost.Perks
Hex: Rampage
Overpowered even for a Hex. There are several Perks in game that increase Killer's movement speed:- Play with your food - max is 15%, it's not permanent and is restricted by the Obsession mechanic;
- Agitation - max is 18% but active only when carrying Survivor;
- Hex: No one escapes death - max is 4% and a Hex and works after Exit Gates are powered;
- Hex: Devour Hope - max is 5%, time limit is 10 seconds after hooking and it's a Hex.
Basically, you've created the maximum speed permanent all-time perk, and the only restriction is a Hex.
Well, this is so overpowered it's in fact broken.
Disappointing chase
Okay but exploitable.Merciless Hunt
Overpowered, might be a Hex or should provide substantial bonuses to the Obsession along with the penalties.First problem with Merciless Hunt is that these effects are already covered by better perks except for the movement speed:
- the movement speed itself is way too much - 10% penalty means the obsession will NEVER escape a chase;
- action speed is better hindered with thanatophobia;
- aura reveal is better handled by BBQ&Chili
Second problem with Merciless hunt is the fact it's directed at Obsession only. This means you are using up a whole perk slot to help you kill ONE survivor. Please review existing Obsession perks - they provide a more varying benefit that would help in hunting more survivors than one.
If you read the rest of the comments, there is discussion about a maximum range, and the point of the second ability is that the killer can wait near a gen that they think a survivor is going to. As for the perks, the Hex is easily counterable, and most hexes are dealt with insanely fast. The hex's are supposed to be extremely powerful but easy to counter. Disappointing chase I agree could be exploitable. But not in any way that would be beneficial. There is a minimum chase timer, which means they have to go at least 20 seconds chasing a survivor and not hitting them. The killer would have to waste 20 seconds and lose the chase with a survivor they already found to exploit it. As for the obsession perk. The point of it is to close out games. and it wouldnt effect the obsessions ability to escape the killer at all. It says specifically in the perk "your obsession's crouch and walk speed is reduced by 10%" not run speed, it essentially hinders the obsessions ability to get from objective to objective without running. The 15% reduction to action speed is honestly not any worse then thanataphobia because you rarely have more then 2 survivors injured or hooked at the same time. If you do, then the survivors aren't healing for some weird reason, or you just leatherfaced all 4 in the basement. Not to mention the percentage is generally a lower amount unless its 4 injured survivors. In which case thana would be better, but its such a rare occurrence that it hardly holds any weight. As for the aura reveal, this isnt a perk meant to reveal everyone, its meant to reveal that final survivor that you are trying to find. In a way it can help the killer prevent hatch standoffs.
-
Maybe make it so it activates within a certain range. So if you are within his terror radius. And he calls, it effects you. If your not then it doesnt. Which could lead to add-ons that increase the effective range or something?Mrrgle_the_Mediocre said:I don't know, for me it seems like killers like this with no real counterplay, no one likes. See Legion. To explain what I mean, even if you see he is about to call and you know he's going to, there isn't much you can do to avoid it. You can start running and maybe get a headstart, but he's still going to follow you. No matter what, the call goes off and he sees where you were. He's just a bootleg Doctor with instant access to his tracking. As for fixing the current power, maybe make it so it doesn't start ringing until after the first skillcheck? Although that makes competent players basically never get affected by it... I don't know, it's not entirely well thought out.
As for the actual killer themself, I'd love to see Ghostface though I think they're done with 3rd parties for now. But the idea of Ghostface ringing my little phone and running at me with his goofy little run is... mwah.
-
@LCGaster said:
@TheBushChicken said:
Does this sound any better?It's would be weaker than Play With Your Food if it wasn't for the fact that PWYF consumes a token every time you try to attack. So yeah, better. Maybe raise the % of one
Hex: Rampage- The suffering of your victims brings you great pleasure and fuels your inevitable next kill. Upon the hooking of a survivor you gain a token, each token provides 2/3/4% movement speed stacking up to 4 times.
-
@LCGaster said:
Hex: Rampage is way too weak to be a hex perk. You need to work too much for too little of a reward, Play With Your Food is much, much easier to gain stacks and way better. Hex perks are supposed to be powerful, Rampage is definitely not.Hex: Ram,page- The suffering of your victims brings you great pleasure and fuels your inevitable next kill. Upon the hooking of a survivor you gain a token, each token provides 1/2/3% movement speed stacking up to 4 times.
Does this sound any better?
-
@Toxicity23 said:
Pretty nice idea, however "Merciless Hunt" is absolutely USELESS until you level it up once.Actually thats a typo, thanks for mentioning it, the 3 token bonus is unlocked at tier 1