Tempi
Tempi
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- Tempi
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Comments
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Absolutely not.
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At this point, everything is far too punishing to use FF freely, it's become extremely selective in how you use it. I agree, losing ALL of it is a bit much.
The idea of lunging costing 25-33% of power gauge is a nice idea to counter-act the lunge distance mechanic; even having an additional chance to attack (so two in total) before losing FF would have been decent.
The restriction on FF being full before using it is also extremely difficult to manage. Especially with losing most of the power charge on M1 basic attacks.
Legion is in abit of a 'YIKERS' right now.
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The moment of no collision is already an element of the game and provides survivors a nice mind-game tactic of escaping the killer, albeit at the cost of immersion and reality (but it's a video game so who cares).
The vault speed on windows is actually quite a nice change, combined with the Bamboozle perk, it's in a good place. Although pallet vaulting in FF is a joke.
Deep wounds at this point poses no threat and offers Legion mains no real sense of power in inflicting any sort of urgency or sense of danger. It's essentially an easy way to injure a survivor, but in no way does it present itself as danger to put them in a 'dying' state. Obviously, the multiple Deep Wound stab game-play was a cheap and mindless way of playing The Legion to down someone and the removal of this mechanic was necessary. He's basically become a M1 killer with a sub-par power that's far too punishing to use as map travel.
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Same! I love playing a killer whose 'power' can't put a survivor in to a dying state at all and shows no real lethality or urgency for survivors. I absolutely enjoy playing a basic M1 killer with a pallet vault speed the speed of a turtle while in FF. It's so much fun having to wait a full 20 seconds to re-use your ability after using it to travel across the map, only to lose 50% of it on a basic attack because you couldn't wait another few seconds before the survivor is able to loop you to filth. So much joy for losing an entire power gauge when you're 360'd by a survivor ESPECIALLY on console.
Aaand my sarcasm is spent.
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P2 Legion main, I believe some of the changes they implemented into 'new' legion was necessary for survivors to have 'counterplay' against him; this includes FF no longer depleting the bleed-out timer from multiple stabs and having the bleed-out terror radius based. This essentially stopped the mindless repeat stabs until down game play.
ON THAT NOTE: Feral Frenzy poses minimal to no threat to survivors when you compare it to other killers (obviously each killer is unique in its respect).
Post-changes, I'm barely using FF to travel across the map or rush to generators notified by 'Discordance' as the CD duration is far too long. It's far too punishing to use FF at all when you know FF will still be on CD as you approach a survivor.
Having the power usable only at full charge makes it so I have to -
A: Use it to travel across the map to do gen patrols or B: basic attack and lose 50% or C: Wait a couple of seconds for FF to recharge, attack, fatigue and deplete FF.
Deep wounds doesn't pose a lethal threat to survivors at all. Not a single survivor I've played against post-change has been put in the dying state from deep wounds. The thought behind it is essentially a stall-factor. Yet, when you compare it to The Pig's stall-factor, Deep wound's mend time and urgency is extremely laughable in comparison to completing The Pig's mini-games ALONGSIDE having them scattered across the map.
The phrase DEEP Wounds should infer in itself that the stab wounds inflicted by The Legion should pose a serious issue to survivors, but what we're given is a self-heal, which really doesn't take long. Even having the survivors be unable to do generators, bleed out more, grunt in agony louder, requiring another survivor to mend them before they bleed out; any of these additions to make FF and Deep Wounds fearful would be great.
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The changes to the pins is a wonderful addition, but still doesn't add enough impact on The Legion's power itself for Deep Wounds to actually pose a threat. Blindness has been helpful, but Mangled doesn't really contribute to high-ranking games as survivors don't fully-heal against Legion (though this is starting to change due to his increased base MS).
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Also the vault speed... I-It's just... Vaulting over a window seems to be fine, but vaulting over a pallet is just laughable. Better off fatiguing and breaking the pallet instead. The though behind The Legion as an 'anti-looper' is dumpstered by how slow the pallet vault speed in FF is.
These are some of my thoughts on Legion post-change. Some of the changes have been neccessary, but other changes have been so extreme that make his power useless.