TearyKnight
TearyKnight
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@Munqaxus said:
- Very few survivors can find a totem reliably, so the large majority of survivors are going to run Small Game or something else. So most times Boons are taking up 2 spots.
- Next, let's do the math on healing speeds for boons.
- Boons take 14 seconds to bless, 16 seconds to use. So 30 seconds for a heal.
- However, you also have to find the totem, say that takes about 16 seconds. But to err on the side of caution, let's say you're really fast at finding a totem, so 8 seconds. The heal time is now up to 38 seconds
- Since survivors won't be around the totems area of effect, they will have to travel to it. I would say on average, you will have people in it about 1/3 of the time and survivors that have to travel about 8 seconds to it the other 2/3s of the time. So 4 extra seconds for travel. The heal time is up to 42 seconds.
- First Heal - 42 seconds
- The 2nd Heal would add 16 more seconds for healing and 4 seconds travel time. So 2 heals cost survivors a total of 62 seconds, divided by 2 is 31 seconds for each heal.
- The 3rd heal would add another 20 seconds, so 82 seconds. Divided by 3 is 27 seconds for each survivor.
- If the Killer breaks the totem, which the probably will before 3 people gets heals, then you add 14 more second and 8 seconds finding the totem.
Now take Self-Care and Botany Knowledge
- If you heal yourself, you are getting 21 second heals. 21 second heals is much better than 27 second heals.
- However, if you heal someone else, you are getting 10 second heals. Boon totems will never beat Self-Care and Botany Knowledge for the speed of heals and Killers can't "snuff out" Botany Knowledge and Self Care. Botany Knowledge works for the entire team.
We'll Make it
- Single perk that gives you 8 second heals. Again, much more time efficient than Circle of Healing and benefits the entire team except yourself.
Do you see why Circle of Healing isn't a big deal. You can ignore it as Killer until you are going past it and it only hurts survivors, time-wise.
Yeah, really you aren't thinking about it the right way at all. Nor are you using it correctly from what you're saying.
You're not supposed to use it for "on-the-spot" healing. It's used for delayed healing, like destroying a Dull totem for Inner Strength despite being full health.
And you're reasoning behind the time saved is wrong too.
- With Circle of Healing, One survivor invests 14 seconds. This 14 seconds can lead to multiple 16 second time saves for every heal that is performed using it, over the course of a match you can save up to an entire minute or two off of healing. The 14 seconds "pays" itself off by just performing two heals, and every heal after is profit in time saved.
- With Self-care, you're spending the same accumulative amount of time you would if you were just being healed normally. Literally 0 time saved, unless accounting for the amount of time it takes to reach a survivor to get healed.
- With We'll Make It, You're saving an accumulative 16 seconds for each heal you perform with it. Pretty good actually.
- With Botany Knowledge, you're saving only 4 seconds for every heal you perform. Not much at all, but easy to utilize.
However, this isn't accounting for the amount of time it takes to directly utilize these time savers. Which is where both Botany Knowledge and Self-Care shine in their own regards. But Circle of Healing for most is easier to utilize than We'll Make It, as We'll Make It forces you to be the one to perform the Safe Hook, just to utilize it.
If you have ever played Clash Royale, think about it alot like a Elixir Collector. The longer you let it live, the more value you get out of it.