Tatortot
Tatortot
About
- Username
- Tatortot
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Comments
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As It stands now, the game is a struggle to enjoy. As survivor, I feel like I escape most of my matches unless I get tunneled and face camped. As killer, I've just been defaulting to memeing to finish challenges as I'm not willing to play toxic and am either always matched with a tough SWF or baby survivors too sweet to hook.
I really miss ranked matches, as I always felt like it was a hair-raising experience as so whether I'd get a 4K as killer or get an exit gate open as survivor. It was by no means perfect matchmaking, but the types of matches I'd get didn't really feel so binary. I really hope Behavior will get a reality check and implement game design elements that promote varied and non-exploitative gameplay.
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@Purgatorian said:
The toxicity has risen sharply on both sides and gens seem to be getting done in half the time. Seriously, my matches used to be 10 minutes long, now I'm lucky if I can pass the 5 minute mark. It makes red ranks an absolute pain to play and sucks all the fun out of the game, feels more like a chore sometimes.
Also I do not care about crowns at all. The only thing that's good are the cakes.
I feel this. Been 4k slugged and just left there to bleed out while the killer taunts way to many times. I know I'm not amazing but dang, just hook me so I can get I to another match and have fun!
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I'd like it if it didn't lure a significant amount of toxic players back to the game. I've been seeing a lot more disconnects/face camping/taking the game hostage/hate messages in the game in the past week than I had prior to the event. If auto-ban comes out during the event, it'll be great.
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@NomiNomad said:
I wouldn't say slugging is always toxic. Slugging is a great way to put up pressure, and sometimes necessary unless you wanna eat a DS or Flashlight/Pallet Save.
Another good thing would be to learn what are mindgameable loops, and what aren't. There are a few loops where the best thing you can do is "Hold W until the drop the pallet, break pallet." If the pallet is strong, break it. If it isn't, don't. I'd suggest starting as easier killers to learn, Legion, maybe Wraith or one of the stalky boys, then slowly go on to other killers. It really all depends on your playstyle. Mindgaming is harder to describe, but I find if there's a wall that a survivor can't see you through, hold still for a few seconds. Unless they're very patient, they may mess up and run to close to you. I've done it plenty of times as Survivor to realize that.
Y'all are right, I shoudn't worry about looking bad slugging if another survivor is nearby. I'm working on my mindgames and trying to get moonwalking going. I put on I'm all ears when I played after posting this and it's been a big help with that.
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When I play killer I've never had any bad experiences in Ormond.
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As another survivor main who occasionally plays killer, I personally don't feel the need to hold the game hostage and tbag like I'm 12. I get my end game collapse, check to make sure my team needs no unhooks then I leave. Aka I'm just not a toxic survivor.
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Agreed, the description for the category is extremely innaccurate. Behavior should get on that whenever they start paying attention. I just did survivor challenges and am doing the gold challenge that crosses over into the killer challenges so I can skip it. I only got iridescent once when the survivors decided to be weird in the basement with my Doctor. It still felt dirty and I had to throw my rank hard with the Hag just to get there.
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Playing killer can be a bit tougher on console because of the new hit lag and lag while survivors juke is a thing. I still don't do awful but it has definitely saved a few dozen survivors from a hook. I never had issues in past years playing but 4.1did get me a bit of (skill forgivable) lag.
Also my PS4 fan really hates Jane Romero's red hair cosmetic and idk why specifically that.
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Surviving a match is only one small fraction of playing a good survivor. I also get a bit bummed when I get sacrificed really quick as the survivor or only eliminate one player as the killer. But the game isn't really about killing everyone as the killer or getting through those gates as the survivor. It's about getting in the way of your enemy and making their tasks harder. Looping and distracting the killer, healing teammates, and dismantling Hex Totems, will all help you earn more points and tier up.
There are often times when my team faces a lower tier killer and end up escaping without earning nearly as many points as I have when I was the first one sacrificed. The real win comes from getting as many blood points as you can and making the game more interesting/fun for the other four players.
TLDR: Bloodpoints guage victory moreso than "Escaped" or "Sacrificed."
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I completely agree. The grind for shards to afford one third of a cosmetic is pretty rediculous The cost of cosmetics come out to about 10 USD a pop and paying for exclusive skins that can't even be ground isn't a very good business practice. The grind for the rift is better, though the latest archive/rift as of August 2020 is pretty disappointing and bland cosmetic wise. I'd personally prefer dlc characters to only be purchaseable through the game stores and auric cells while the shards are edited to be a bit easier to grind for cosmetics. I'm on average a rank 13, so while I'm not the best, I get close to an average shard flow. I also watch a lot of streamers at higher ranks play and they still earn very little for their skill sets and time played. It's still way too little and makes the game seem more like a chore than a rewarding experience.