TallyEmUp
TallyEmUp
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So here’s what I’ve noticed:
Multiple generators pop at the same time based on the number of survivors who are dead AND have left the end game lobby.
For every dead survivor, it will pop 1 extra. So for example the generators will go from 3 to 1 if 1 person is dead. 3 to 0 if 2 are dead.
This bug however only messes with the counter, and not the amount of generators that can be fixed, which is why you have four to patrol with 1 left to be repaired and one dead. -
I apologize if this has already been reported. Upon searching I found no duplicate besides someone commenting on there being 4 generators when only 1 needs to be repaired, however it doesn’t mention the counter or whether it may be based on the amount of dead survivors.