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TFS

TFS

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  • 'Cause bone statues aren't allowed.

  • Lookout seems kind of strong a a perk. Then again, you're actively doing nothing, so it's a good trade off I'd say.

  • MAKING UP

    Things need to be done, and nobody else wants to do them but you.

    For every time the killer is stunned by another player, gain 1 token up to a maximum of 4. For every token you get, you get a 3/4/5% boost to generator repair speed.

    If a survivour loses a health state or dies, lose 2 tokens.

    "Keep them busy, I've got something in the works."

  • Jesus, this thread is old. Then again, it's an idea I want to share, so I'll share it.


    DBD Survivor Idea 

    (Yazi comes from a separate reality to other original survivours. The specific year he is taken is 2023)

    ~~~~

    Yazi DeFirenze – An Unkillable Fighter 

    “I saw a new face in the fog today. A man, taunting the killer as he ran from them, like he was trying to get their attention. I watched the killer chop him down, pick him up and string him up on one of the hooks. As the Entity claimed him, a flash of light appeared, and the killer walked off, seemingly infuriated. A few minutes later, I found him wandering the trial, somehow alive despite his sacrifice. I asked him what it felt like, living again. 'The same as always,' he said. I didn't know what it meant. I still don't.” 

    • Unknown (Potentially Benedict Baker) 

    Comes from Chapter [XX].5: Torn Stitches 

    Lore: 

    Where he’s from, things were normal, except just a bit worse. Soviets wanting revenge for having their plans foiled, always another fight around the corner, and World War 3 a not-so-distant memory that all but the participators forget. Yazi DeFirenze had gone through, in his words, “too much to be normal”. Thanks to tech and the intellect of people, death never stopped him. He simply kept on going. 

    At least, he did until he was taken. 

    Another fight resulted in him defending his allies from an ambush. As they retreated, Yazi finished the fight, with his rifle and his sword. Or he would of, had the fog not settled in. He couldn’t see where they were. All he could feel was something sharp tearing him up, bit by bit. 

    By the time the fog dissipated, he felt… strange. Observing himself, he was healed. Not just from the fight, but from all the death he’d suffered through. His hair had been restored to its dark-blonde state, his scars had been healed and his eyes had returned to their original shade of dull green. All that remained on him was the metal plating from a lost fight of forever ago. 

    He didn’t have his weapons. He didn’t know if he could fight a one on one. But he’d do it anyway, just to spite whoever he had to fight. 

     

     

    Perks: 

    Yazi’s perks, Taking the Brunt, Swing of Things and Never the End allow him to survive no matter what.


    Level 30 Teachable: 

    Taking the Brunt 

    Getting hit isn’t anything special to you. 


    Whenever you are put into the Injured state, become Broken for the next 40/36/32 seconds. If you manage to end the chase and stay hidden from the killer in that time, instantly become healthy once the timer ends. 

    If you enter the dying state, fail to end the chase or step in a bear trap, the Broken status effect disappears, and you do not heal. 

    “Am I supposed to act hurt? Oh no, I’ve been wounded! Like I give a damn.” 

    ~ Yazi DeFirenze 


    Level 35 Teachable: 

    Swing of Things 

    Life’s terrible. You’ll get used to it eventually. 


    For every chase won without taking a hit, Swing of Things gains 1 token, up to a maximum of 3 

    For every token, you get: 

    5/7/9% increase in the speed of all interactions 

    A 33% chance to unhook yourself 

    When all generators are completed or you are the last survivor left, all tokens are used up and Swing of Things deactivates 

    “I’ll get the hang of this. Eventually. Give me a few hours.”  

    ~ Yazi DeFirenze 


    Level 45 Teachable: 

    Never The End 

    Death didn’t stop you before. It isn’t going to now. 


    Your portrait will glow a yellow light whenever this perk is equipped. 

    Once per trial after being sacrificed or killed, a flash of light will occur, and you will respawn far away from the killer in the dying state. 

    Upon being healed or recovering from this dying state: 

    • You will not be able to leave VIA the exit gates 
    • You will get a permanent 5/10/15% speed boost for the remainder of the trial 
    • You will be inflicted with the Broken status effect for the remainder of the trial 

    This will not occur if you are the last survivor to die in the trial. 

    Gain the opportunity to fully recover from the dying state once per trial 

    “B-But I killed you! It can’t be possible! Can we at least talk this out?” 

    ~ Dr. Muller 

     

    Clothing – Yazi DeFirenze 

    Yazi's appearance is long blond hair with a slight widow's peak and green eyes. He wears a red jacket with a few pockets, coupled with a grey turtleneck. On the shoulder of his jacket is a black shield-like patch, with "G.D" stitched onto it. Below the waist, he wears a pair of beige pants and red boots.



    Head: Firenze’s Face 

    Description: Long blond hair that shows a lack of time to get it cut. 

    Torso: Agent’s Attire 

    Description: A red jacket with a grey turtleneck and a team insigna on the shoulder, reading "G.D". 

    Legs: Firehawk Footwear 

    Description: Boring beige pants with Firehawk’s best boots. 


    Head: Firenze’s Bloody Face 

    Description: Long blond hair soaked with blood that shows a lack of time to get it washed. 

    Torso: Blood-Soaked Agent’s Attire 

    Description: Blood-stained grey turtleneck… is the jacket covered in blood?

    Legs: Bloodied Firehawk Footwear 

    Description: Blood covers these beige pants and *maybe* the boots. 

     

    Outfits: 

    Plated Prick 

    “Back when his biggest worries were waiting for the metal plates to be done with their work.” 

     

    Changes the eyes to red and blue, cuts the blonde hair short and gives him a few scars on his face. His clothes are a white shirt, black vest, black pants and small, black boots. 

    Head: Head-erochromia 

    Description: “If you ever get jealous, you’ll be the light of any competitive gamer’s setup!” 

    Shirt: Dress to Repress 

    Description: “It’s an upgrade from the boring military gear.” 

    Legs: Dapper Deniers 

    Description: “Look good as you step on the fingers of anyone who dares hurt you.” 

     

    Resurrection 

    “Yazi is not a man of great patience. At least, not when it comes to being dead.” 

     

    Changes the eyes to gold, puts an earpiece in his left ear and gives him a duffel bag on his back. Attire is a black jacket with a red turtleneck, combined with navy blue cargo pants and the red boots from his normal outfit. 

    Head: Back from the Head 

    Description: “Eyes of gold you’ll never mistake. I mean, who has gold eyes?” 

    Shirt: Killjoy’s Kill-Jacket 

    Description: “A nice jacket and turtleneck, complete with a bag that once held guns and ammo.” 

    Legs: Cargo Space 

    Description: “These pants are better than the others, because they have more pockets.” 

     

    Fresh Out of War 

    “The attire of John Smith-Batley after the war was over. Or Yazi, before he was Yazi.” 

     

    Adds a few scars to Yazi’s face, alongside a bit of dried blood and removes the metal plating from his body. His attire is now a black gaiter, a dark green hoodie, a black shirt and beige pants with black combat boots. 

    Head: Yazi Pre-Firenze 

    Description: “People may question the blood. But who says you need to answer?” 

    Shirt: Batley’s Edge 

    Description: “If you were a few years younger, people would mistake you for a hoodlum. Or an edgy teen.” 

    Legs: Boot Campers 

    Description: “Out with the new, in with the old. Not as catchy.” 


    ~~~~


    So, that's my idea. Really wanted to let this out, get other opinions.