TBUK
TBUK
About
- Username
- TBUK
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Comments
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Laziest premium rift yet, 3 of 4 survivor outfits are just terrible looking for the survivors, a 'ok' spirit one and a good trick one that looks like some effort went into it, then we get a full set of recolours before level 70… sad state of this game.
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Related to this, this is the first i've not gotten all the items from rift pass since i started playing back in 2021, as a player who sits between casual to regular playing, i only managed 80 games this rift relying on the 2 events quests and playing both killer and survivor to do 95% of all challenges to just reach level 70 yesterday, no chance i'll reach 100 for all the horrible recolours.
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Spiders main problems is getting wasted on a timely mass gen blocking perk going off, which happens more often with how popular Grim Embrace and Thrilling Tremors (post buff) are.
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Rank 11, i'd call myself casual player playing an hour or so every other day, feels much slower as i'd expect to be about 20-25 doing all/most of survivor and killer challenges in rift 1. I see it all coming down to the locked weekly quests holding all the major points which is holding me back for now, and when more are unlocked i could easily see it shooting up.
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I wondered why i had been seeing this from killers last night, of the 5 games i played last night 2 (both spirit) had slugged and slugged until all 4 of us where down. It's hard to do anything about it without perks to combat it in soloq, and makes for a really boring game.
If this continues all weekend, i would like whoever this idiot of streamer is to get suspended for a couple of weeks.
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The biggest problem is how common corrupt intervention and grime embrace are, its easy to completely lose that -10% gain to all the gens been locked, specially at the beginning of the match.
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I only play killer to clear all the current challenges to get the season pass done and get a few quick BP's now and then, my experience with the way tunnelling/gen-rush/gen-slow is going for killer is unless you bring at least 2 gen-slow down perks you'll have 2 or even 3 gens popped by time you've hooked 1 on the low/mid rank killers with the way the current cycle has train mid and high level players stick on gens with boosted gen perks , then you feel need to be tunnel at every opportunity specially when completing challenges are on the line, getting rid of all 'must happen in a single match challenge' could go some way, at least for me, in not tunnelling.
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You can use lightborn for mostly stress free pickups. If it's more about buzzing flies then starstruck would make it a risk for survivors to get close or fireup to the change pickup timings
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There should be no individual caps, make a hard 40k for base points, so if i'm stuck getting chased/tunnelled or stuck on Gens, i feel rewarded for being a team player by staying in the game or doing boring gen work. Fix killer power interactions, twins means no points, legion as well, stealth killers give you nothing alot of the time.
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make sure to keep 1 charge for the end.
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Had my fill of tunnellers tonight from gen5's (soloq for me), last 4 games before i quit for the night, 2 weskers in a row hardcore tunnelling others, on the 2nd i offered myself up, got downed and he still chased the David down across the map (via killer instinct).
Then i had break from the tunnelling for a scratched mirror myrs in the meat plant, just stabbing away then leaving the chase straight away, this went on for 15mins straight(somehow we had 4 gens next to each for the final 2, and 2 of the soloq kept running off after every stab to selfcare) before i just ran up to him to die, had enough.
Followed by final match of the night back into tunnelling with an artist, chasing down some poor sod they caught first, and as usual moves a good distance away firing crows waiting for the unhook and tunnel, a lost match.
For those crying BNP's as an excuse to tunnel at 5 gens, you rarely, ever see this in soloq which is the majority of all games. In my last week of grinding the riftpass (usually uk night time) i've seen 2 BNP when i ended up team with a clear TTV duo swf and ended up getting stomped by a good wraith.
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Increasing Freddys power the more people are in the dream world is a solid idea, either something like Fire up to his base movement and interactions or faster cooldowns, faster placement of snares/pallet, have snares give increasing debuffs where 4 in the dreamworld is exposed.
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I had to sign up, in my 3 years of playing this game i've never seen soloq stay this miserable this for this long, usually big changes have the player base adapt by 2/3 weeks in like DH timing adjustment and speed boost loss, but i'm still seeing alot of DC/suicides in the face of helplessness of proxy camping/tunnelling and unfun behaviour by sweaty or toxic killers.