Sythine
Sythine
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- Sythine
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741357#Comment_3741357
I didn't say it was quality of life. I said it feels like quality of life. It's obviously a buff, but one that feels kinda natural and not like you're doing something crazy.
The only thing it precludes are pallet saves. Flashlights still work. I can play over a dozen games without ever losing a survivor to a pallet save so that interactivity is vastly oversold. Sabotaging was overbuffed last patch anyway, so whatever.
Except you are doing something crazy, even with survivor counter-play aside. The disconnect is in the subtlety of the time saved and ability to dictate your nearest hook without worry.
Agitation is an 18% move speed buff while carrying a survivor and is considered a powerful perk, even banned in some comp tourneys. This remote hook ability is far better than Agitation in multiple ways.
- A basement hook, which is otherwise a 10-20 second time commitment is nullified but still takes survivors the same time to rescue.
- Normal hook times can vary, but even an average hook time of ~7 seconds is almost an entire minute saved over 8 hook instances and that's not including the time it takes to cover the distance back if the hook was in an undesirable direction.
- The time when a killer is most docile is when they're carrying a survivor. This is crucial time which relieves pressure on survivors and allows them to manoeuvre freely and commit to tasks.
- Downing a survivor in the vicinity of another another allows you to remote hook and then pursue a chase almost immediately, denying the head start the second survivor is usually provided.
- Hook selection becomes effortless, requiring little to no thought as every desired hook is in range.
This is all without even taking into account the amount of survivor perks and strategies it nullifies and the powerful synergy it holds with killer perks such as Pop, Pain Res, Grim Embrace, Dead Man's Switch etc.
DBD at its core is all about time & pressure management; this ability does both with little to no cost.
To put it into perspective. If you've ever been afk as killer whilst the game loads in and sit still for 20 seconds at the start of the match, it can almost feel like an insurmountable mountain to climb with the amount of pressure lost in that small time frame. The time saved by remote hooking is crazy and I can't believe it was launched in its current form.
If I had to change it, I'd at least make it select a random hook.