Synthetic1101
Synthetic1101
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- Synthetic1101
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In the end gen speed is a part of the problem. The answer can't be obtained unless we know what is trying to be solved and why. One of the problem with DBD is there isn't a clear defined you win or you lose.
As survivor, do you win when you escape? When you pip? When 4 of your escape?
As killer, do you win when you 4k? When you Pip? or just have a good game of chases?
Everyone seems to have slightly different definitions of this. I have had conversations with killers that feel if they don't 4k %50 of the time then they aren't winning enough. Same with survivors that don't escape enough.
With out a solid metric its going to almost be impossible, to "Balance" the game.
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This is truly a complex topic with alot of nuance. With out getting into my opinions and off topic here is my idea.
Either a perk, or just a flat game mechanic imposed by the entity.
Gens have a base standard speed, this can be influenced by perks and items as normal, but the faster gens are completed the slower gens get done.
basically after a gen pops, there is a time frame 30 sec, 60 sec, what ever the time is that gen progression is slower by a certain percent. The kick is this slow down would stack. Pop multiple gens in a short time frame, and the more time gen repair will take. Hop of the gen run the killer or do what ever, and the gen will slowly return to normal.
This still allows people to gen bi*&h and gives some killers a little bit of cushion in the early game. Also would force some survivors to hop off of gens and do other things..