StylishMouse
StylishMouse
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- StylishMouse
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@C3Tooth said:
One thing for sure that his lobby animation is really poor.
https://us.v-cdn.net/6030815/uploads/NH05N3VAUCH7/image.png
He keeps looking at his tentacle.
Just checking it still works!
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@Shroompy said:
I agree, I thought Nemesis was really well done aesthetically when he was released, (and dont get me wrong he is, as with all chapters) but when you compare him to his source material it truly is a downgrade
Nemesis in RE3make is a lot more pronounced and dramatic with his movements, making you feel how powerful he really is.
That being said.. just because his movements are a lot more pronounced, doesnt mean they failed to show just how fast and agile he is. Its something thats very unexpected for something thats so big but thats what makes it special.
Then you have his voice... its roars and basically any noise it makes in game has this sort of metalic sound to it which makes it sound much more threatning and angrier, rather than what we have which is more of a deep growl.
https://youtu.be/Etx1v5iPrwE?si=eP4DY3MSOMs38q6L
The video above showcases what I mean. This is purely about aesthetics, the power I could go on a rant about as well but this post is long enough.
Oh absolutely! The voice is great, the stance when he runs is superb, the WEIGHT behind his attack and mori are on par with the best designs in the game. My only real gripe with him is the stance in lobby. Looking at it, it really comes down to
- Legs aren't far apart enough
- Torso is too long - this one I only noticed after making the post, but comparing the stance against the render from re3make it looks like DBD Nemmy's chest/torso is longer than that of his original universe counterpart. I think this makes his body a bit stranger to look at and, combining with the legs, looks just a bit too uncanny and off.