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StravenMajere

StravenMajere

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StravenMajere
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  • 1) Make bodyblock works for both sides. Surv must not be able to go to pallet through killer and a lot more situations that currently let surv pass through killer without being blocked.

    2) Repair speed perks should be nerfed. Because you nerfed regress.

    3) Base heal time must be at least 20s or 24s as it was on PTB. But this 24s must affect only healing progress.

    4) Pain Resonance should be the same as it was before 6.7.0

    5) Overcharge and Call of Brine should be 150% regression speed at least.

    6) Eruption should be returned as it was.

    It will be okay if Pain Resonance will stay as it is now but Eruption should be returned as it was. Or let Eruption be as it is now but return Pain Resonance.

  • Body blocking should works on both sides not only at 1. Surv must not be able to go through killer.

  • Gens and injuries are flying with space speed. Blight and Nurse can compete but it requires a lot more attention and even they have very small amount of mistakes that they can do. Nowadays all killers can't do any mistakes. But survivors can do a lot of mistakes without losing 4 escapes. Gen repairing speed should be reworked in same way as gen regress for killers. Healing speed should be decreased to 20s. Because 16s on large map is laugh. With totem it turns to 8 and even Blight and Nurse can't deal with that.

  • Because patch 6.7.0 shouldn't be released. It seems like the first time when both survs and killers agreed that changes are bad. But killers suffer more from this patch.

  • TS is typical SoloQ surv. Try to play the killer dude. And you will see "little nerf" by yourself from killer side. DH should be returned to it's original form. It must not be 3rd hit in game where each hit counts. 8s healing shouldn't be existed. even 16s is too much for base time. 20s will be ideal or on large map you can't do anything.

  • After 6.7.0 you speak about high kill rate? For the ######### sake. If you play with both hands in this patch you will win.

  • In the current meta of gen rush where when you got the first hook you lost 2 gens (that's the default for nearly 70% of games or even more) new PR is nothing.

    Many say that new PR is strong at the start. How are you think?

    Let's see the following situations:

    1) You got the first hook and 5 gens left. This means that 1 or 2 gens a 50% or more in progress. Probably third is near 30-50.

    That's a good start but you need a fast second PR hook.

    2) You got the first hook at the same time when 4 gens left. Then 2 gens near 30% and you got nothing. Because on the second hook only 3 gens left - and it's a gg for survs.

    3) You got the first hook and 3 gens left. New PR can't help you. Because probably in that time top gen has near 20%. So you still get nothing from PR.

    Currently, the first situation is very rare. Because usually, you start the game with 3 gens left. And new PR can't help you. Even with 25%.

    Killers use tunneling not to get the best of the PR, only because tunneling in most cases is the only option to slow down gen rush.

    So PR is dead and joins Eruption in the grave. CoB - joins them too. Overcharge still can be useful but probably will be dead too.

    Removing self-healing in CoH is good. But 16s for healing another means that current 8s healing will be there too. So playing vs premade still be the same pain in the ass.

    DH after self-hook is #########. If you unhook yourself you got clocks. So now it will be clocks + DH. bhvr still believe that there 3-4% chance to self-unhook? But it's almost 50/50. And makes the chase a lot longer in the situation when only 2 survs left. It means that they will be successfully escaped.

    Charge after unhooking should have a cooldown of 2-3 minutes. Because you can get 1 charge in the early game and save it to the endgame. This is bullshit. So in the premade party, you can have a situation when all of them have DH and cuz healing still 8sec for them there is no problem with blocking and stomping backs.

    And bhvr still doesn't see that only surv can body block in their game. And they don't do anything in that way. Why body block works only in one way? Why it's a win only for surv?