Strange
Strange
About
- Username
- Strange
- Joined
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Comments
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My worst match ever as killer was my very 2nd one, against a very obvious SWF, they t-bagged me every second they fooled me, I was like ''was that neccesary?''
I was rank 20 of course, they 15-17 but clearly they were pretty good for their ranks, i'm still here despite of the very bad experience back there lol.
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My collection of survivors and killers needs to stay complete.
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@Deadeye said:
@Strange You DO lose time using that trick, that's pretty simple to follow, I described why. And even if you manage to hit all great skill checks, the perk denies you the 5% progress bonus for the great skill check, that you would get without Ruin. So in any case, stopping gens to avoid skill checks, hitting greats without bonus, doing no gens searching the totem, all options slow you down.
I just had to laugh when you said "2 survivors with a toolbox negate the ruin". I'd rather say "Ruin negates a survivor and a toolbox"
It's a matter of perspective my dude, if you see it as a ridiculous trick then great, enjoy the easy and free wins, and it's ok to laugh, good for your health.
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@Deadeye said:
@Strange LOL! 2 survs and a toolbox is like no ruin at all?? 2 survs and a toolbox should be like gen done in half the time! I'd say Ruin does a pretty good job on that one!
If you tap gens, you are slower because you waste 30% of your time standing on the gen. If Thana would slow gens down by 30% I'm pretty sure everyone would yell OP. On solo gen tappers, Ruin also does an excellent job.
And to the post creator: I'm not sure if your assumption is correct. I'm experiencing so far, that most solo survivors jump away from gens as soon as someone is downed, even if I give them Prove Thyself on that gen. Unhooking is the easiest way to get BP and pips, this will not increase with your suggested change (as this behaviour is already at max :P). And when you have 2 survivors hooked, you have pretty much total control and max pressure on the game. So no gen control needed as two are doin nothing and at least one should go for a save. Enough time to kick some gens.
And not even to think about 3 hooked survivors. Ever seen someone work on a gen when 3 survivors are hooked? Normally the game is almost over then. I'd just suggest constant rework on totem spawns, so you have to learn them after each chapter / midchapter
As you say my dude (?), I'm just telling you my experience with it, doing it myself or seeing how they do 2 or 3 gens in 5 minutes with my ruin on is not particulary good (rank 11 for now), and yes I have decent matches even so, usually ranking +1, but that's not the case here, we talk about a trick to fool the hex, and you don't lose time doing it, it's the same without risking the progress with a failed check.
As others here say, a little fix to it wouldn't hurt, ruin is class S perk for a reason and you need to work around it as survivor, hitting great cheks or destroying the totem, nothing more.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/679894#Comment_679894
Not intended, but it does wastes time which os the objective of ruin. So...go ahead?
I still think is bs, the objetive of ruin is prevent you to get the repairs and force you to look for the totem , or go for the great skill checks (better ranks), doing the tapping trick let you repair, with toolbox and another survivor is like no ruin at all.
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@Cymer said:
Ruin only works against bad survivors.
Good survivors don't bother hitting great skill checks and know where to look for Ruin.
You don't even need to look for it, you can bypass the skill checks just standing, then repairing and repeat every 1 or 2 seconds, and boom, no skill checks and you did the gen with ruin.
Idk if it's intended, a bug or just a big ''whoops'' from devs, but doing that you can laught at ruin any time.
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You can consider a ''win'' when you don't get the -1 after the match.
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I started with Wraith but my main will be the dream demon, because it's the nightmare itself, the most badass and powerful lorewise, the good Freddy from our childhood.
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I don't camp, in fact i'm very ''friendly'' killer, normally letting the last one escape, carrying them to be hatch or why not we all farm and all that, but if they are toxic I tunnel them till dead.
I think in the end they understand because they just leave the lobby when the match ends without saying anything about it.
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One of the best things as killer is , if you managed to control the match you decide their destiny.
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Camping is a di%& move from assassins, so it is survivors t-bag for everything they do.