Soyer
Soyer
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- Soyer
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I played Survivors and Maniac in the new PTB 5.6.0. No one will argue that the game interpretation of the new killer is very good. But in terms of gameplay, everything is not so good. The fact is that the killer is frankly weak. The power of a maniac associated with cassettes? You can forget about it - it does not work. As a result, a maniac with 4.6 speed and M1 attack, with the transition to stealth as [Pig]. Nothing helps Sadako catch survivors. Think teleportation is a good way? Go to PTB and try it yourself. Televisions only add mobility, but do not help in the capture of the survivor.
Now to the point. Teleportation that stacks "days" (streaks) on survivors is VERY easy to remove. VERY. Moreover, the survivor may not pick up the cassette at all for the whole game, they do not interfere with him. Even if Sadako teleports, the time to re-teleport is 100 seconds. It's okay. For if the developers think that by reducing the cooldown on the teleport, they will achieve a better return on the maniac - they are mistaken.
The funny thing is that one survivor can collect ALL the cassettes from the map, and then insert them into one TV with a flick of the wrist. Moreover, Sadako does not receive any notification when the cassettes are confiscated. It's really sad
Even if Sadako doesn't have a good ability to catch survivors in pursuit, it's a MUST to remake Sadako's power.
Use my thought sketches to adjust the maniac's strength to your liking.
So: Condemned accumulates regardless of whether there is a cassette in the hands of the survivor - or not. The match starts already with one cassette in the hands of the survivor. A Survivor can remove Condemned from himself ONLY by passing the cassette to another Survivor via an interaction. You can remove Condemned in this way only once.