Sorenthaz
Sorenthaz
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- Sorenthaz
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Slow game builds are pretty much required at this point because otherwise games go too fast unless the Survivors are complete potatoes and can't find the gens or three gen themselves.
Not only do Killers have an emblem that's dependent on slowing the game's pace down (otherwise they get screwed), but not every Killer really has much pressure or ways to slow the pace of the game down without resorting to crap like slugging or using perks like Hex: Ruin. That's just the way things are currently balanced and unless BHVR fine tunes the time it takes to do generators again (unlikely) or change the Gatekeeper emblem to be more suited to the faster pace, Killers are going to be encouraged to run slow-down perks so that they don't just lose the game in 5 minutes and get maybe two hooks at best.
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They badly need to hotfix adjust this mess. Or put in adjustments with the Chapter 14 release.
Of course the chances of that happening are 0 to none, but it's an outright joke when progression is broken and inconsistent with these challenges. The Iridescent Emblems one for example requires you to play 15 games and make sure you get Iri Emblems in each match. Why? Because multiple Iri Emblems aren't tracked by the challenge.
It's such a joke right now to the point of frustration. If BHVR just came out and said that these tome challenges aren't meant to actually be completed by most players within the period that the rift is active, fine, whatever. But the reward vs effort factor has gone way too far off the deep end with Tome 3 and it feels like it was purposely designed with intent to make players grind an ungodly amount or else just pay up to finish off the rift in time. The difficulty scale is just too ridiculous.