SniperBoii
SniperBoii
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@UncleStabby said:
I've played killer for a while, done so many matches that I can't even begin to remember half of them, and if survivors do escape, the Exit Gate stands in solidarity as a shining beacon of broken that needs to be fixed.
First off, let's talk about the lever. I don't know about you, but I think its a bit unfair that Survivors can get the gate's progression to 99, leave fore twenty years, and then come bag and open it with a tap. This poor design choice makes Blood Warden (The only perk that really punishes gate-teabaggers for their toxicity) all but impossible to use.
Possible Fix: Immediate gate regression upon letting go. You touch that handle, you better be leaving.
Second, we have gate toxicity. Too often have I been matched up with red-ranks with toxic builds (Dead hard, decisive, head on, sprint burst, adrenaline, you get the picture.) who ceaselessly loop the killer shack and other god loops, throw down pallets and then emote spam and teabag if they get the succesful stun. Then they get to the exit gate (most likely after body blocking or something like that), stand right on the cusp of the gate's exit, and teabag because they know theres nothing killers can do about it.
Possible Fix: If you teabag inside the exit gate, you should be blocked from it for a limited amount of time. I think this would cut down on toxicity even just a bit, which is a good thing.
What do you guys think? Does the Exit Gate need a change or two or fifty?
I have idea for killer perk:
Endgame start when exit gate reach not 100% but 50%
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I think 1/2 speed is top OP
Better give 25% chance to escape on the Hook and maybe bonus bloodpoints