SlumSensei
SlumSensei
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- SlumSensei
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1803808#Comment_1803808
And nobody's going to use moris now because they're useless, so I won't get to see them. The issues are not unrelated.
You will if you know how to stop survivors. Quit complaining like you're butt or something
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1017107#Comment_1017107
If you needed to work on gens to win, survivor probably wasn't your way to go anyway.
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Welp, maybe you Ruin babies should've learned to be better without ruin in your perk slots than to be carried by it you don't need ruin to stop gen rush or swf learn to play better.
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@[Deleted User] said:
Many good killers don't rely on their Ruin going into late game anyways,Except many of the top killers did run Ruin, and did rely on it at least stalling survivor early game pressure so they can walk from one side of the map to the other before two generators would pop before they could literally do anything about it -- something that happened to me earlier on the PTB by the way when I was testing out the new Ruin and got Temple of Purgation.
So I'm a tier 1 Myers, who takes 35 seconds or so to walk from where I spawned to the opposite end of the map from where the survivors spawned and are working on two generators and all of them have tool boxes, and both generators popped before I can even physically begin stalking them, let alone actually get up and hit one of the pair of survivors off.
Please tell me what I am supposed to do prevent this? Because apparently I wasn't "skillful" enough to shove them off the generators. Tell me what could I have possibly done better and please explain why this is a perfectly fair and balanced scenario.
By the way, I played twice as many survivor matches as I did killers, and from my survivor matches, generators were popping faster with Ruin up than without it, because people would want to finish a generator before doing something else like making a save, rather than leaving the generator at 70% completion or so, and going for the save immediately. New Ruin literally does nothing to slow generator repair speeds down at all, yet its effect is threatening enough that survivors will opt to complete the generators so they don't regress before performing any other action or objective like healing a wounded teammate who waddles next to them, or saving a hooked survivor.
In the end, if you honestly think this change is healthier for the game, then you are just as clueless on why Killers ran Ruin in the first place as BHVR is and I would recommend you play some high rank killer games with low tier killers like Clown and Doctor without Ruin for a good week straight (while you still can) to educate yourself.
You're goofy for this one, I use my Doctor at Rank 2 and i never use Ruin, i run Distressing, Overwhelming Presence, Devour Hope, and Huntress Lullaby and it's been rare to see the gates open with 2 or more survivors using this setup.
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How about you guys stop whining and just get better without ruin good God. I dont ever use it and i main Wraith and Doctor in purple and red ranks respectively. The game is fun as killer for me without the use of it. Quit being dependent on it.
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@Zixology said:
I used to do this. But now there's a bug where your daily can just randomly change on it's own. If that happens when it is already complete, then the completed daily will be deleted and the bloodpoints are lost.
Vro yessssss i thought i was the only one to get salty when i trash one to get one I like just to see it get switched with some random one. Main menu ritual check, trash for new, close ritual menu then to double check it to see if it said but get nay nayed when it doesn't
