Slippers
Slippers
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@Bamshmoozled said:
I couldn't find anyone talking about this and I wanted to know what would you people think of deathslingers ADS being slower? The quick scope isn't really predictable IMO and I don't see a way to counter it. If you predodge they'll catch up to you and just m1, if you W key then they'll quickscope you. If deathslinger had like a longer (around 1 second) ADS animation they wouldn't be able to do that since you'd know when to start to dodge and when to W key. Once again I'm not sure if this had been said before but I'd love to hear your opinions.
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2531247#Comment_2531247
Yeah, if they just forced Deathslinger to commit to shots, it would be fine for both sides, because it would make it more worth for survivors making predictions when he will shoot and Deathslinger would not feel that bad to play as.
This way, it just sucks.
they should have him rev it a sec at full ms, then have like 3-5 sec to shoot. That would kinda force him to go for shots while not ruining his gameplay and make it feel stale like it is on PTB rn. These changes for game health are totally ruining it for the killer player at this point.
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I would prefer something like this, a huge part of changing gens are that its so basic. theres only so many values you can alter. If theres more to them there would be more things to tinker with.
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@SubtleNate said:
So am I the only one that really really loved old ruin here? It was either you learned how to hit great skill checks or you'd hunt for the totem. Gave more points to survivors for objectives, took some and not all of the pressure off for killers and gave more time, and then as a survivor in my opinion it was so satisfying to hit those greats and made you feel like you're improving with skill checks. I would love to here what others think!!
I prefer current ruin, then again it being a hex perk makes it so rng heavy it was never fun to actually use. You just kinda have to as kicking gens dont do anything usually.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2518789#Comment_2518789
The problem is that he needs 3 hits which good survivors can take advantage of easily, since PH can do the same things just better then why would you ever play Nemesis, and at least Pyramid Head actually has a useful 2nd half of the power. The zombies basically do nothing so no matter how well you can use the tentacle you're gonna get your ass kicked unless you decide to basement camp with STBFL Nemesis. But then just play Leatherface.
Honestly the reason to play nemesis over PH is how messy PH feels too play, With the slowdown on M2 he just feels like an absolute mess with his tank controls. I think thats the only reason i see 20 Nemesis before a single PH these days.