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SkaRiot

SkaRiot

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SkaRiot
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  • Badham is fine, half the pallets there are unsafe and can be played around, especially with Pig ambush. If you're going to discuss how a map is bad, then at least explain what makes it bad in detail. My experience with Badham in higher ranks is that it never feels unfair to me. It's surprisingly a good map and something I look forward to playing as any killer. There's a mix of safe pallets and unsafe pallets, areas where you can easily genlock as killer, and good basement locations. However, bloodlust does make the many unsafe pallets more unsafe than usual. Overall, I think it's a great map and far better than Coldwind, Asylum, Swamp, Haddonfield, and some map variations like Ironworks of Misery.

  • What if generator repair method was completely overhauled? What if you have to collect generator parts scattered throughout the map to repair the generator faster while if you don't, it would take about 120 seconds or something to repair one. Remove toolboxes being able to increase repair speed and make them focus on their sabotage aspect and add other things survivors can do with it. Maybe construct a tripwire trap, using it to remove hexes faster, or any other ideas people can come up with. Of course, some of these changes will require a rework of existing perks which is fine if it will help the game overall.

  • Agreed, there's no reason to disallow console players from using mouse and keyboard as there is no disadvantages to using a controller when playing DBD. Some survivor mains in PC DBD use a controller over mouse and keyboard, so I don't see why players shouldn't be allowed to use mouse and keyboard in consoles.

  • This really would not apply any pressure to the afflicted survivors as blindness is already a really weak cc. This won't solve the Clown's main issue of lacking map pressure as survivors will ignore the blindness effect and some survivors will be in comms to outright ignore it.

  • Buffing bloodlust isn't the right solution, it's the broken loops like in Ironworks of Misery that should be tackled. Rebalance those maps so you wouldn't need bloodlust to keep up with survivors abusing those loops.

  • @sanki said:

    Mori may be an easy way for the killer to against with the squads doing gen rush. I play this game for a long time, but I didn't get killed by the mori offering when I play in single. We should not be so strict to the killer player, I think if the decisive strike can be used for the mori, that could be better.

    That'll make Decisive Strike a must use perk. It's better to nerf the Mori itself as that's the root of the issue.

  • Sounds like it would be awkward if you have to switch to the other sister right after hitting a survivor with another sister. You could be in a map like Coldwind and the two of you are at opposite ends. The survivor might have enough time to heal up with a medkit to counter the killer, unless I'm reading this wrong and you switch stances between killers instead of controlling 2 individual killers. Also, the stealthy sister sounds very vulnerable to getting looped forever to survivors with good communication and awareness.

  • Wow, I had the same idea about how moris should be changed. Having moris only work when someone is dead on hook is a change I'd love to see as it will effectively make playing survivor no longer ridiculous if the killer decides to run a mori. Although, wouldn't using a key be the same as running a mori?

  • Could you explain what this sister domain thing is? I don't understand what happens when a survivor gets switched between domains. Are the domains 2 sides of a map or do you have to switch killers on the spot once you hit the survivor?

  • Wth is this Aikanaro guy talking about. I don't camp nor tunnel unless when I'm searching for a survivor it ends up leading me back to the unhooked survivor then I have no choice but to go after that unlucky survivor. I focus on spreading the joy of vile purge and start attacking survivors one by one and hooking them immediately then going after another. One survivor I did slug because he went for a sabotage hook, so I slugged him and went after others while the hooks respawn near the slugged sabotager. Because I used Plague's ability to do the damage in the first place, I don't get rewarded for chase emblem nor the damage emblem. This is a clear issue of the emblem ranking system that needs to be addressed in the near future.

  • Rank already has issues where you can play killer well and still get no pip or depip. That should be addressed first before a change to the rank reset to be implemented.