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SilverShamrock

SilverShamrock

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SilverShamrock
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  • @Star99er said:

    By any chance could we get a peak at the current Killer pickrate data? 👀

    I would be willing to bet Wesker, Blight, and Nurse are somewhere in the top five 😎

  • @[Deleted User] said:

    Sure, I’d like some stats.

    • How often the killer hooks a survivor in less than one minute after an unhook of that same survivor.
    • How often the killer slugs for the 4k.
    • How often the killer teams with the second last survivor to find the last survivor when there are two or more gens remaining.

    These are the kind of stats I’d be interested in seeing.

    Hard agree on all thee above. Yet, I would be surprised to see anything released that could potentially reinforce the claims of hook camping, tunneling etc.

    To add to what you had mentioned, I’d be curious to see the stats on how often survivors are killing themselves on the hook. It seems like the majority of the games I’ve played in recently this happens once if not more. I usually see it right away if someone is caught and hooked within the first minute of the game. I’ve noticed it happens more with certain killers as well.

    I’d also be interested in what percentage of player reports are actually handled, and result in some sort of disciplinary action.

  • I never do them at all bc all I seem to get are killer dailies, and I have no desire to play a killer. I feel like shards and / or even a small amount of auric cells would be better suited as rewards now, though.

  • @Emoba said:

    DS wouldn't fit DBD at all.

    Agreed. Of course, I also feel the knight is a bit of a stretch too.

  • I can appreciate what they were going for with the new update / icons. I can see it helping new players that may be struggling for sure. At the end of the day though, if your teammates aren’t the greatest, all the info in the world isn’t gonna matter much.

  • Based on the limited amount that I’ve been able to play since the patch went live, I don’t really see the difference in information from my perspective before the changes. Most of the information was already stuff I was able to gather mainly by paying attention to what’s going on around me in a match. I can see where it would be beneficial to new players, though.

    I will say the one thing I was slightly hoping for was some sort of indicator as to when someone is hiding in a locker, and which one. I seem to find myself in the situation where there’s two of us left with one gen needed, and the other person hides in a locker until you’re hooked and subsequently sacrificed. So, having a way to flush them out would be nice lol.

  • Ghostface, and basically any stealth killer would get my vote.

    As for non-stealth killers, Legion easily gets my vote with Plague being a close second. I don’t remember ever having an enjoyable match against either one. I don’t have to make it out to consider a match enjoyable either. Their mechanics are just not fun in my opinion.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291914#Comment_3291914

    You get a timeout penalty for d/cing so it's clearly not something the devs want you to be doing.

    You do not get a timeout penalty for tunneling or camping and the devs have stated that neither of those are reported.

    You took the words right out of mouth lol. I’m actually surprised someone hasn’t chimed in and suggest camping or tunneling come with a penalty as well. I understand the logic or frustration behind if someone were to suggest that, but I don’t see any feasible way something like that could be implemented. I think it would eventually result in a whole lot less games being played for everyone.

  • You can report people online. I’ll forewarn you it turns into a little bit of a lengthy process, where they want you to upload proof (as expected) etc, and they won’t inform you if any action has been taken. The skeptic in me says that’s bc they don’t actually do anything about it in the end.