SilverScorpion81
SilverScorpion81
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it is vary unbalanced in the survivors favor and you defiantly see that in the que times for survivors compared to killers, and its already that you need only one killer for every 4 survivors. I get it should be challenging for the killer but it should also be challenging for the survivor as well. My take on it is that the generator just take too short to get up and running
possible solutions would be to make the base time for repairing generators a good 20-30% longer but also make the tool boxes more prevalent in getting the gens up quickly possibly buff the base charges for the tools boxes or decelerate charges used just for generators the latter would keep balance in saboing hooks. The regression on gens is vary slow witch is fine, I don't think a killer should be able to stall out gens progression by patrolling the gens. but it just take far to short to get them running with out tools as is, it takes too long to case by the time you get your first hook two gens are up. loops are pretty strong as well, it takes like 5 repeated uses for a vault point be closed I think that need balancing I know there's perks that help but the base is way too high.
or I also like the idea of other objectives for the survivors, like maybe having to hook the live gens to the grid or something. as is all they have to do is focus on the gens and go on the occasional rescue and they win. survivors should be easier to play then killers seeing as there's four vs one but I have played a good bit of each and surviving is way too easy.