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Shoros_Kiras

Shoros_Kiras

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Shoros_Kiras
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  • There is this concept of inmersion when reducing or taking away UI's in many games, and it adds a layer of challenge, say take away a map from a free-roam world and follow instructions or take away the health bar and keep in mind how many damage are you taking... I want this to be a choice in Dead by Daylight for people that wants that challenge, because the usual experience is the killer/survivors being challenge enough:

    • I was doing a gen in Ormond and had to turn my camera ALL THE WAY TO THE GROUND in order to see how many gens were left due to UI transparency mashing with sky and trees. With the old UI any kind of transparency was backed up by the ground dark colours.

    If you're not go back to the old UI style while adding hook states... please, at least let us change the new UI transparency, it would take tons of visual space from the screen but at least it would be clearly seen and every value or state change would be noticeable by peripheral vision.Not asking for an option to move the UI as some games have, just the transparency, make it so it can only be touched out of matches if you're concerned about people messing with other objects that could be activated by parameters.

    I'm going to repeat what other people said while falling in the risk of ''don't just post *this is trash*'' but I really don't know how much mobile games the devs been playing thru this pandemic to come up with this idea, every time I'm looking for data I stop checking the horizon for a killer, loops and pallets to scape to, other survivors, totems/chests/lockers... -- I'm not talking about not being used to where to look for that sound-to-visual info queue, eyes checking markers is also muscular memory, I'm saying even if I played with this UI for months I'd still be looking away from the playing screen. I don't want (and I don't think anyone has) to sacrifice vision to check info.


    Thank you, excuse the bitter tone, just came out of that game and there were other issues (not concerning the UI) aggravating the experience.