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Sherlock4061

Sherlock4061

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Sherlock4061
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  • @RIP_Legion said:

    I don't like using videos on forums but honestly I think if I'm going to use a video now would be a good time. It's by Tru3 love him or hate him, it's not really about him though as he didn't do anything spectacular, just did gens and saved.

    https://youtu.be/FvN1m-KHirM

    If you didn't watch the video fine but tru3 on multiple occasions was destroyed by this Nurse player, seriously one of the better Nurse players I've seen since the nerf (Not that I went out of my way to find better nurse players). This Nurse had one bad chase and it was over, ruin and pop wasn't enough (pop she especially made use of). This Nurse's crime was... not playing like a (Bad Word), didn't tunnel anyone and he paid for it. Survivor mains if you're wondering why you get tunneled off of 2nd hook when there's 2-3 gens left this is why, it's not personal (usually) we'd just rather win. If this Nurse secured the kill on Tru3 he would've won, 3v1 is so much easier than 4v1 for obvious reasons. This wasn't even a Swf group, those aren't a problem themselves but when they're there they make certain problems worse.

    Tl:dr bottom line is we need to reduce gen speed or add a small secondary objective for survivors to do like making dull totems give a small slowdown penalty to gens per each totem active, this way it doesn't feel like such a waste of time watching someone do a totem next to a gen, actually gives them a reason to exist aside from 1k boldness.

    Added on after: to make up for these changes I also want to see killers punished for playing like ######### for example tunneling one dude into the ground at the start of the match/blatant facecamping. I was thinking for being in a certain proximity to the hook (10-14 meters something like that) survivor repair/heal speeds increase by a fair bit as to punish facecamping just to secure an easy win. This way it rewards killers for playing fair by making gens just a little more manageable while punishing those who go out of there way to be ######### and gives the survivors a real chance to get gens done even while someone is pretty much out of the game.

    The thing is, the game will never be able to punish killers playing using the easy button because what can the dev's do? Nothing to stop them from doing it. Give them less points you say? Doesnt matter when they can still 4k and ruin everyone's game. The gen speed is fine where it is, there's a number of perks and killers that outright stall the game and makes it severely brutal to do gens. And no we should not balance the game around the 5% of players that are in the highest ranks because in semi high to mid ranks is where most of the realistic problems lie when everyone isn't playing with a sweat stain dripping from their forehead and have mastered the games mechanics to the T. And to add to that, changing anything about this game that crucial would mutilate the console players. Not everything should be based around a pc game and on how pc plays. On console you are not going to insta 360 the killer, you are not going to get great skill cheeks every second and you're going to make it that much easier to play as killer. The reality of the situation is, killer has such ease of use that asking for the game to take longer and give the killer more breathing room because "oh wa'ah killer is so hard" is utter crap. You take a decent group verse decent killer, killer wins. You take a sweat killer vs a sweat team, full on, killer still comes out with at least 2 kills and still has the highest blood points for the match. The fact of the matter is, killers can kill only one person in a game and still have nearly the same BP's as the survivor that had to play perfectly to escape. The amount of effort it takes for the amount of BP's you earn while doing things as both killer and survivors Is extremely killer favored. There is very little punishment at all for killers playing with an easy button nor does it punish killers enough when they make mistakes considering it takes 1 mistake to get hit and a second to get downed, with near flawless execution to pull off a good chase that will still end up in that person dying at some point and that killer could of made hundreds of mistakes but will still win the chase. When it comes to pros vs cons for both sides, killer wins out in both categories, more pros, less cons.