Shenkspine
Shenkspine
About
- Username
- Shenkspine
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Comments
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It's not abuse, it's adaptation. It is now how the perk was supposed to be used. Anti-tunnel. That's it. If you don't like the way it performs now, you were using it incorrectly. Purely and simply.
I'd go into every way you're supposed to adapt as the game goes on and you gain info, but there's too much.
True tunneling happens much less than any survivor likes to admit. And if you hate it then run DS. Run BT. Adapt your gamestyle. Learn flashlight. Crawl to a pallet. Learn looping and pathing. Use BL, Lithe, Dead Hard. Use the perks. There are tons of them. Come on.
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Yes. If you feel safe enough to heal yourself, you're not being chased and tunneled. And the idea that something should be changed because someone might make a "mistake" goes against literally everything in this game. Mistakes should be punished. Bump into a corner mid-chase? survivor gets away. Slow vault? Killer gets the hit. Accidentally hit crouch instead of sprint? Killer gets the hit. Accidentally blink 3 feet as Nurse? Survivor gets away.
This game should not hold someone's hand because they MIGHT make a mistake. The player needs to learn to not make the mistake.
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THIS WAS NOT A NERF. This was a rework of the perk to work as originally intended. To be anti-tunnel. If you are progressing the game, you feel safe and are not be being tunneled. It's been seen as a nerf because so many survivors are used to being able to abuse the freedom for up to 60 seconds after being unhooked. As someone who plays both sides equally, y'all need to quit whining and learn to loop. Killers get smacked with the nerf bat constantly.
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It doesn't have to be useless feedback. And giving back "useless feedback" is all we have. The idea of "sit down and shut up" is rather fascist of you. Criticism is what SHOULD help the game grow. But it doesn't. Because no one who CAN make the change listens to any good ideas for changes, at least not in any reasonable time. The only thing keeping this game afloat is the lack of real competition. We obviously want the devs to make this game to work, or we would've given up. Sadly, the feeling isn't mutual. The money drive has become all-consuming. They could take a page out of Hello Games' play book and learn a thing or two.
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This is cute. Really cute.