Shawny
Shawny
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- Shawny
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All of what you are saying is valid, but you must have not read what I posted. Just like how you said you need to keep “repositioning yourself” that same logic can be applied in the 2nd to last survivor keeps crawling in your direction by mistake. It’s much easier to avoid them without them knowing your location then have them know where you are 24/7 and keep “running” which won’t work because the killer will see your blood/scratch marks. Also you can’t even hide at all to begin with thanks to stillness crows being so prevalent in todays game. On top of that certain killers can phase through tiles altogether making hiding useless regardless of where you are anyways. The main point I was making was not only to remove the aura reading altogether, but in 2v1 situations since slugging for the 4K is so common. The survivor that is still standing has the chance to go for the downed survivor if they wish to but the downed survivor doesn’t get to force that upon the remaining survivor. It’s literally throwing since they are leading the killer to the last alive survivor, just as much as it is to not go for the save in an unwinable situation, except the survivor standing actually gets a chance that isn’t set in stone by awful teammates. And yes I know the playstyle I’m catering to is frowned upon but the changes are for awful situations that shouldn’t exist anyways. Why would I want to save someone who’s slugged on the ground with many gens remaining? I rez them, get injured, then become easier to track after I inevitably get downed. Then down goes my teammate because now the killer gets to use my 4 min bleed out timer to find the very last survivor since they are also easier to track. The problem isn’t that killers have too much time, the killer can still fairly bait for the 4K and genuinely track down the final survivor while slugging that’s fine. What’s not fine is abusing game mechanics that are only meant for one side for the other, for the purpose of ruining someone’s experience. I’ll voice again what I want: 2v1 situations the aura reading of the dying state survivor is gonzo. In a normal match with 3+ people remaining it makes sense, but with only 1 other body, what good does it do when the killer has common sense and is not gonna let the survivor crawl that far anyways? 2V1 scenarios don’t always happen, but you also don’t get to chose the teammates you go into the match with either. The hatch ain’t guaranteed nor are the gates, all I want is a chance when stuff hits the fan and I happen to be the last one standing which even then isn’t common in my solo queue matches. That’s it, the killer is in no way punished here, the same teammates who wouldn’t avocate for this change are the ones who run bond and lead the killer to others working on gens to lose the killer.