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Shadowwander

Shadowwander

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Shadowwander
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  • @OrangeBear said:

    It's endgame. What do you expect him to do?

    Killers don't need to camp hooks during endgame; endgame is literally designed in their favor and for their benefit. All they have to do is patrol two doors, often times both spawning right next to each other. It's not that hard.

  • DCs have always been a thing. Like someone said there's a reason for it if it's this bad. Maybe all the universal buffs to one side and pointless perk nerfing on the other side threw the game into a really bad state? People DCs for a number of reasons, they have to go, bad internet, pet peeve but maybe another reason isn't so much about losing but feeling like there's no chance.

  • With all the buffs and disadvantages now it doesn't seems worth it: from what I've seen a lot when someone is hooked you lose an average of three people off gens in solo; the hooked player; the one running to the save--with additional time eaten up if the saver is checking if the coast is clear and/or is healing the hooked player at hook and last you have the player the killer goes after once they've hooked a survivor either cause of detection perks or that third survivor being near enough (if that third survivor was working on a gen then regression perks will set back a lot of that work by the time someone gets back to it (bonus if it's a different survivor who is lucky enough to stumble onto it). And god if no one is running kindred then you might have two people running for the save with all people off gens as long as someone is hooked.

    A lot of games start going south once that survivor the killer chases after the hook isn't able to buy enough time before going down so the saver and hooked can get back to their tasks. This starts a chain reactions of hooks and saves with at best one person soloing all the gens until everyone is downed or endgame for the lucky survivor.

  • Dredge's power works for a very long time and I'm pretty sure Dredge doesn't have to put much work like other killers to activate it's power. This killer already has a bunch going for it but a power that blocks out 95% of the map for every survivor which can be triggered multiple times pre match is too powerful.

  • I hate the change. It's better for SWF but I'm a solo player and I hate that you need either a teammate or a high charged medkit to make it work for you and with the latter it just eats the kit away faster. It sucks that two of Claudette's three perks gets nerfed into the ground.

  • I hate it too. Can't see anything more than 8 or 10 meters in front of me. The power is too strong in chases when you need to plan quickly while evading.

  • @Pepsidot said:

    They buffed gen times, reduced the distance gained after a hit and buffed bloodlust (who asked for it to be buffed?). They also nerfed DS and DH, both of which previously helped ease the pain slightly when playing against the top of the range killers.

    The only real benefit solo survivors get now is a guarenteed 5 second base BT... which does absolutely nothing against tunneling. In fact, sadly BT is still a must have perk for me because of the buff to camping playstyles and because there is no chance that an unhooked survivor is escaping end game without it due to the DS nerf.

    Poor matchmaking and survivors doing challenges doesn't help either, or nurse players. Solo queue has gone from bad to worse.

    Not to mention that before all this they had:

    Made maps smaller for killers (huge)

    Made hooks even closer which affected struggling chances and sabo-ing chances (huge)

    Nerf sabo into the ground (huge)

    Made toolboxes burn out like match sticks (huge)

    Took away add ons despite escaping, eating up a perk slot to avoid (huge)

    Can't get hatches as a team even if you do all the work (huge)

    Endgame which is almost unwinnable if the gate spawn next to each other or you have a fast killer (huge)

    Introduced oblivious for killers, no stealth main required (big)

    No chance to get off hook or hook states if you're the last survivor even if you've never been hooked (big)

    Made random dead ends that will cut into pathways and bigger dead zones (big)


    Survivors as of late might get a perk a two that requires a lot of set up to get a whooping 3% bonus on a great skill check or something as insignificant--time that could be spend on a gen or finding a hex. Meanwhile killers of late are getting these all around sweeping buffs that don't even require a perk slot. This patch is a disaster.