Avatar

Shade7723

Shade7723

About

Username
Shade7723
Joined
Visits
29
Last Active

Comments

  • Singularity is my most favorite killer, and I as a controller player, do find it cumbersome and disorienting to deal with the biopods. This change alone would open the door for me and a lot of other people who gave up on this killer because of the cumbersome gameplay involved in playing him. This auto lock feature in effect makes the killer more accessible and a lot smoother to play for all parties. It doesn't make anything **more** inconvenient for anyone than before unless they were already accustomed to the current singularity and the muscle memory they had with the killer. At most this is just something you get out of the habit of. This isn't a form of skill expression when it comes to biopod scans, it's a form of "tool" or "equipment" expression because it just simply isn't a controller friendly mechanic to do.

    There was a recoil mechanic on Trickster that was removed by BHVR for the sole reason that it was more cumbersome for controller players. This is no different from that. I think overall despite what some people are saying about the auto lock biopod feature, that in the long run adding the biopod auto lock feature, this will be healthier for Singularity and the players because they ultimately deal with less frustration when playing this killer and have more fun with him.

    Ultimately it should boil down to how fun the killer is and that is why his pick rate is the way it is. A lot of players find it too frustrating or not accessible enough to put the investment into Singularity. We want to see more of Singularity, not less, but making him attractive only to a very small minority because some people think this feature is not allowing "skill expression" in some way isn't healthy.