Avatar

Seladonia

Seladonia

About

Username
Seladonia
Joined
Visits
1,107
Last Active

Comments

  • The Knight, Ten Thousand Against One. Although in his case it would be ten thousand against four.

    https://www.youtube.com/watch?v=sMMboHJJFPI


  • I don't think we need so many add-ons that tie in to main event. I'd really like for him to have at least one that makes survivors scream. Its an important part of his lore, and its unfortunate he has no way to do that without using another killers perks.

  • @endzej_ said:

    (WHILE EDITING MY COMMENT I ACCIDENTALLY PRESSED THE DELETE BUTTON )

    His nerfs synergize so well that they automatically nerf the “BUFFS” he received, making them unnoticeable, lackluster…

    The Trickster shooting 3 knives per second is underwhelming since it takes 8 knives to injure resulting in him having to dedicate 3 seconds of perfect power usage to take a health state.

    The 10-second decay would only make sense if he was a 6-knife Trickster resulting in him having to hit all of his knives perfectly for 2 seconds to get a health state. 4.6m/s is neat but in certain loops is irrelevant since using his power requires him to be 3.86 m/s for a while so he could get the health state without having to use his bat. The more knives he has to hit to injure while shooting slower means, he needs to invest more time having LOS of the Survivor and being 3.86m/s for longer. This gives survivors a lot of distance even more when they vault a window or drop a pallet. Him vaulting the window/ breaking a pallet/ getting stunned is arguably 25%-40% of his decay timer if not more. Resulting in him losing his Laceration progress just before he catches up to the survivor. Rendering his power useless at high wall loops... As players would say if I wanted to play an M1 killer I would play Trapper.

    Old 4.4 Trickster arguably was more threatening since he needed to have line of sight of the survivor for at least ~2 seconds to injure/down because of his amped-up throw rate while this one needs a lot more than that.

    PTB Trickster was fine the only things that needed to be changed were Photo Card and Death Throes Compilation.

    Getting ME at 6 knives wasn't the issue nor was 4 knives per second bas or 6 knives per second main event. The Iri add-ons were the only issues.

    Soda may have looked Overpowered but wasn't. The issue with Soda was that it enabled the effect of Death Throes faster. On its own, it gave him Main Event faster but Main Eventing a healthy survivor was and still is risky since he shot 6 knives a second in it (on ptb) while a health state is 8 knives, if there are enough LOS blockers the survivors could use the speed boost from losing a health state to run around the corner, Trickster would get staggered for 3 seconds and by the time he catches up all his laceration is gone.

    Not to mention he's the same walking speed in Main Event as before which is base walking speed with knives. (3.86m/s)

    Every time Trickster ends Main Event he gets a 3-second stagger effect where he can't use his knives. Thus not getting value from it would make it so it didn't matter how fast you got if you didn't use it well. I will admit the decay timer makes Trickster players think about their ME usage more.

    The skill expression of PTB Trickster was how effective is your Main Event. Could you manage to take 2 health states with it within such a short time period? PTB Trickster would shoot 6 knives per second for 5 seconds, which is 30 knives. With or without Soda add-on against a healthy survivor when you'd get Main Event you'd need to hit 9-16 out of 30 within a 5-second period while the survivor changes his movement speed twice. (going from normal 4m/s to 6m/s for 1.8m/s when losing a health state and back to 4m/s again).All of that just to compensate for still having 44 knives but your knives being effectively weaker.

    Current Trickster's Main Event shoots slower we don't know if it's a bug or not but it makes Main Event effect even weaker.

    Current Trickster can have his power actively disrespected (survivors can aggressively body-block him because he can't do anything about it) since he doesn't shoot fast enough base and in ME, takes too many knives to take a health state all while still having 44 ammo.

    Examples:

    https://clips.twitch.tv/InventiveAthleticBobaBCouch-7ZXTiyA4wrjEXw2h

    I've had to hit every single knife to be able to down them. If Feng was healthy I wouldn't be able to down her. If it was more survivors I'd be powerless since I don't have enough knives to down them (44 Knives = 5 health states = 2.5 downs with 100% accuracy) and ME shoots so slow for a short period of time.

    https://www.twitch.tv/wacek134/clip/FantasticTenaciousPizzaTBCheesePull-K6PG0ImYcyko0AZG?featured=false&filter=clips&range=7d&sort=time

    Old Trickster in this situation would've taken 3 health states AT LEAST.

    Hopefully, the feedback helps in understanding the issues with Trickster

    Just going to quote you, because I agree with everything you said, and you explain it much better than I can.