Sapphyre
Sapphyre
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I had this exact issue earlier on the same map playing as Huntress. Had a survivor - Meg - who could pass through the gap of the tree into the shack but I had to go around. The Meg exploited this in any chase immediately running to shack since I would never be able to keep up with an extra obstacle that didn't affect them
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@darkshadows8326 said:
Don't worry, you don't actually need to use that offering because 90% of your matches will spawn you next to your entire team.
I think these things are related and could be an actual bug if they haven't added it to be intended.
It used to be that spawning as a survivor was totally random and on occasion you would end up next to 1 of your teammates (unless those add-ons were used). Lately, I've noticed I will spawn with minimum 2 teammates if not all 3 which often allows for a quick 1st gen finish if the killer doesn't immediately come to our location.
I honestly find this a moderate detriment (if it's not a bug). For some killers they want survivors grouped up (like The Shape to stalk or Legion to land multiple Frenzy hits) while for other killers they want them separate so they can pick them off.
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They changed hit validation with pallets sometime ago where they would base the hit from the survivor's side of things when they dropped pallets. It used to be that dropping a pallet as the survivor when being swung at by the killer would result in still getting hit and the killer being stunned.
Then they changed it to validate from the survivor's side, so dropping the pallet and stunning the killer will often take precedence. So as a killer you'll hear the survivor get hurt/hit/put into dying state as you're stunned by the pallet hit. But the survivor will not actually have been hit. It's an extremely obnoxious update.
Very often now hitting a survivor camping a pallet requires mind gaming them to drop it first then play around that, or if the terrain is high enough mind gaming and going around and if they choose to drop it too late during your hit animation they will get hit and still drop the pallet.
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I'm sure this report is related to survivors screaming even after being sacrificed though I don't think this is relative just to The Doctor and survivors screaming who have Madness.
I regularly have issues with hearing sounds of survivors around hooks where they were sacrificed and no longer in the trial. Usually these sounds are just the groans of pain as if they were hanging on their 1st hook but it is still a distraction and issue I experience with any killer and even as a survivors.
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Can't be 100% sure if this bug occurred for another player; was killer and chasing last survivor, heard hatch clearly however the survivor ran right past it and then in the opposite direction.
I asked the survivor in lobby afterwards if they were able to hear it but they said that they couldn't even though I could hear it very clearly. The hatch did end up spawning next to a totem which had a boon on it so I wonder if the sound of the boon was too loud over the sound of the hatch or if they just couldn't hear the hatch at all, but I had no issue hearing it myself even next to the boon.
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I haven't noticed this issue since I don't play those survivors often, but have you noticed if it's only Rainbow Maps? Are other iridescent items/add-ons not showing up (ie. key, flashlight bulb). Also wondered if it might be related to it being Steve and Nancy - both part of the now removed Stranger Things pack.
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Just had this issue as Huntress on Dead Dawg Saloon.
Was using Hex: Ruin, Hex: Undying, Iron Maiden and Barbecue and Chili.
2 Mikaela's using Boon perks, saw my Undying get disabled, whether they had blessed Ruin or Undying can't be sure. Ruin was of course still up and if I chased a player off a generator it would spark but then realized it wouldn't continue regressing nor could I try to kick it. This only started after the first Hex had been removed because up until that point gens were regressing as normal.
Hex:Ruin was eventually cleansed and then I was able to kick a generator but not until then and generators continued as normal with no regression.
Definitely a serious problem though too many factors to determine what caused it, whether blessing a totem did it or some bug between Ruin and Undying.