Avatar

SandyButtCheeks

SandyButtCheeks

About

Username
SandyButtCheeks
Joined
Visits
2
Last Active

Comments

  • TLDR: You want people to be happy with the changes for ruin? You need to understand the fundamental issues that have caused ruin to be such an overused perk. Adding a new objective for survivors to do would help the game immensely. Don't balance the game around low ranks and make sure it is first balanced at the highest levels of play.

    They really need to fix gen speeds or add another objective for survivors to complete. I think that adding a fuse box or some sort of electrical panel to wire correctly for the door to work would be far more engaging for the player base. Or you could have a clear objective in the corner saying that 'in order to work on gens you need to find a wrench', or something to that extent. I'd love to see some creativity in adding new tasks that need to be done. It would breathe new life into the game that it desperately needs. It gets boring sitting at a gen holding M1.

    The reason ruin has been run in 80% of red ranked games is because gens are completed too quickly. Killers can only chase one survivor at a time. Meanwhile 3 other people can be working on generators, which means that you could potentially get well over 50% of survivor objectives (including opening the door, although that only takes a mere fraction of how long it takes to do a gen) done within the first minute and a half in the game.

    Everyone complains that they see the same killers at red ranks. Well guess what? You're only going to see less diversity because a majority of killers that rely on ruin to get early hooks will be unplayable against good survivors. Get ready for non stop billys, spirits, and nurses.

    I also think that the balance team NEEDS to do a trickle down balance system. If the game is balanced around the most skilled & invested player base, the game would be balanced for everyone else. DBD should not cater to rank 15s when the game is horribly balanced at the highest level of play. Could you imagine a truly competitive game like LOL or CSGO balanced around the lower to average ranks? It would be a nightmare for anyone who has put in time and effort to get to high ranks just to realize how unbalanced game mechanics are for the pros.

    I'll touch on the ranking system briefly, although its somewhat related to the new ruin. It was mentioned in the patch notes that:"Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better." There shouldn't be new players and veterans in the same game if the ranking system is taken seriously. If there was a separate queue for ranked games which were for solo players that would make ranked feel much more like ranked. SWF should have it's own queue that doesn't affect your rank. You should be able to earn BPs in either game mode, its just that pipping wouldn't exist in a more casual match-making. I want my rank to matter in this game, and if it doesn't then ranks shouldn't exist. Period.

    I understand wanting to fix ruin, however you need to understand why it's being used so frequently in the first place. Everyone is screaming to increase gen times but I get why they can't/won't do it. It becomes dull for survivors doing the same dull objectives time and time again. Adding new objectives would save this game & be revolutionary.

    Also if these changes for ruin go live without acknowledging the problems killers have with objectives and gen completion times I won't be playing this game anymore. I have sunken hundreds of hours and got some of the DLCs. You'll be losing a player for good if you take away the one perk that was barely holding this game together.