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SandwichGamer107

SandwichGamer107

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SandwichGamer107
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  • Alright I heard what you guys suggested and I try to implement these playstyles against him. I know that you are supposed to run tight corners against him (when shouldn't you run tight corners when looping a killer?) but most of the time they still get like 1 or 2 knife hits on me. Sure it's less than usual but it just delays the unavoidable for me. Anyway thx for the suggestions & help.

  • Honestly the only two bad thing about the Mori Nerf was that first keys didn't get a nerf and second that it was nerfed in a lame way. Now what do I mean by "a lame way". Well imagine if they made it, that you get to mori everyone, one everyone has been hooked once. This would enforce Anti-Tunneling and reward good killers. And if a single survivor is good he can mostly "control" when the killer is going to have his mori. But no they just did: 1 -> 2 :)

  • Everyone who tries to defend DS as not to powerful never brings up any argument. "Don't Tunnel" is not a valid argument if we tell you that we want a fix for people who get punished EVEN THOUGH THEY DIDN'T TUNNEL IN THE FIRST PLACE. If DS would fix that with Idk just making it that the perk disables once you do a generator? (Yes its really that simple) Then you could buff the perk! Yes Make it stronger against people who ACTUALLY tunnel but stop punishing the good killers :) You could make it that the timer pauses once you get chased since you could be tunneled for more than a minute if we are being honest BUT just make it that the perk disables altogether once starting to do a gen.

    If you still don't get it, then here how a perk description of it would look like:

    Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

    After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. The activation-timer of Decisive Strike will pause while being chased by the Killer.

    While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.

    Succeeding, failing the Skill Check or repairing a generator will disable Decisive Strike. Successfully stunning the Killer will result in you becoming the Obsession.

  • Yeah exactly like that! Or give the option on how to customise it. Then I would totally be happy with the update!

  • Honestly they just need to give it a animation when opening the hatch and make the purple key only open for the owner of the key. So the red one would open for everyone, the purple one for yourself and the green one just doesn't. With a new animation, which doesn't open the hatch instantly, I would be happy. But no they just take their sweet time in Behaviour. Well then since moris got nerfed time to dodge lobbies with keys or use Huntress with Iridescent Heads ¯\_(ツ)_/¯

    Oh and no Franklins is not a key counter. Why? Because the survivors just put their keys somewhere else and the Killer can't do ######### against that. Friends of mine for example always put the key right between the two lockers in killer shack often stacked with the "spawn hatch in killer shack"-offering.