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Sam_ESC

Sam_ESC

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Sam_ESC
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  • @rangerdanger0 said:

    I don't see an issue. I played a few games yesterday and EVERY time I would finish, I would at least pip still.

    Guess they can't please everyone

    Thats great and congrats on the pipping! Its just like if a game is finished quickly due to gen rushing for example, players may be forced to unnecessarily stay in the match for longer than needed in order to get the emblems up, which isnt really the point of ranking up, you should rank up on your ability to do activities and tasks required to escape a game.

  • If you ask me the plague just seems like partly an attempt to nerf self care, as it is basically useless against her.

  • @Mr_K said:

    I feel moving the scale +1 for each tier was a lazy effort to prevent unskilled players from advancing up the ranks.

    IMO, the purple ranks will become the new red ranks as moving up will require an inefficient play style for both sides. Kill survivors too fast? Be lucky to black pip. Survivor DCs? Well thats a loss. Idk how a survivor is going to pip in red ranks. They are almost forced to stay in a match longer than needed just assure they don't depip and more than likely safety.

    I 100% agree with this, definitely a lazy effort from the Devs. Survivors need to stay in matches longer so they dont de pip, yet that lends itself to holding the game hostage which is just not what anyone wants really.