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SallyKins

SallyKins

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SallyKins
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  • @Critical_Fish said:

    This wouldn't make the Pig much better I don't think, since it's just more rng. If anything it'd make people hate her. The only thing for Pig to be fine would be 1 key per box, with each trap corresponding with 1 box. The main problem with this rework is that it amplifies the rng of everything. If you're the first person with a trap on your head, and only the first gen pops when youre unhooked, you're dead or you're lucky. That's not skill there.

    That’s why I noted that the death timer would be adjusted. The normal timer (2:30 iirc) wouldn’t suffice. You would have to grant them a lot more time. I think playing around 7 minutes would be a good testing point and adjusting from there. The idea is to have traps stay on for the majority of the trial, not just a couple minute.