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SøøL

SøøL

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SøøL
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  • @TreSen said:

    At this point Huntress is weak, especially when compared to newer killers and post-rework killers. She's weaker than Deathslinger and weaker than Executioner. She's one of the killers people play to give themselves a challenge. If you think she needs a nerf, you really need to "git gud"

    Executioner just got nerfed. Chill.

    Demo's "hitbox" isn't any bigger than when he lunges normally at you. And he's stuck in a straight line after initiating the attack. His leap is the most balanced killer attack in the game.

    I only agree on Doctor. Doctor should have a charge system added to his shocks. Being able to spam them places his skill cap very low for a very high reward.

    Hey thanks for answering ! Yeah I agree with that Hunteress isn't broken. It's the distance killer the less op. But I had to mention it.

  • @Chechia said:

    Huntress is fine besides a few hitbox issues on both sides.

    High reward for high skill. It isn't easy too hit survivors who are very good at dodging and if you are using your surroundings smart against her, she will most likely not hit you anytime soon. Sure... if you are outpositioned she has a higher chance but that goes for every killer.

    https://www.youtube.com/watch?v=YeFtUIDhYFE

    If you watch tthis video you can see that these survivors are doing very well with evading Coconut's hits and he is by far one of the best huntress in this game.

    I don't want to question your experience in this game but you have obviously never played huntress for a long time for saying that her hatches are unfair and not counterable.

    Everything else on your list is personal opinion I guess. I also don't enjoy the executioner but you can doge his range attack pretty well in most scenarios. It's a gessing game in the end. Doctor is annoying, I agree on that. Just spamming his power till he got you. Deathslinger is also high reward for high skill and his punishment is very large considering he has only one shot. His shot is obviously harder to doge because it is instant but I still don't really see that big of a problem with it. He is very slow and he needs to pull people in to hit them. That cost time as well.

    Survivors tend to have a problem with killers that are able to down them fast. But this is not a 1 vs 1 game. Even if a killer has quick chases the team can still win because the game isn't about looping a killer for 5 gens. It's totally fine that we have strong killers who can actively end a loop faster without relying on the survivors for making mistakes. Because all the other killers are not winning because of their own skill but because the survivor has made the wrong read. There is a huge difference between a power role killer and a normal killer. And people enjoy the power role. Tha'ts not a secret. And that goes for both sides. Survivors are liking the weaker killers the most because guess what: they can loop them easily from pallet to pallet and they only get caught if they make a mistake. That's very funn for survivors but not for killers.

    So no, for the balance of the game, there is no need to nerf these distance killers. As long as the game isn't designed for long chases we need killers who down people fast to actually have a change besides effective tunneling, slugging or pseudo camping.

    Thanks for answering, each his own. ;)