Rumtin
Rumtin
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The better question to ask is why do moris and keys exist in the game? They both only exist to make the game less fun for the opponent(s).
I get that the hatch spawns early and a key could get your team out, but that feels like a cop out. 1 gen left and the killer finally gets someone out of the game. Survivors just find hatch and leave with no more effort than avoiding the killer. This is even more frustrating for killers when against SWF.
If you keep chasing someone long enough, you're sure to get them on hook. Then you murder them. Sure, the animation is neat, but now that's a person who just got denied to play the game. It is not fun to be put on a hook and then just die.
Overall, both items are crutches used by players who want an easy win, which makes the opponent(s) much angrier overall. No killer likes seeing the survivors decide that they can leave early due to a key and no survivor likes getting murdered super fast by a mori. In addition, I know key users hate having the killer focus them because they have a key and killers also hate that they have to focus them because they have a key.
The only exceptions I have to what I've said above with the game in its current state is finding keys in a chest and cypress moris. If you're lucky enough (or are doing a luck build for the memes) to find a key in a chest, then sure. I know I'd feel way less bad about survivors having good luck versus a fate I have to avoid. The cypress mori can only be performed on the last survivor, which when possible, generally means the survivor was dead anyway. Maybe they had decisive strike and could have used that if the killer picked them up in an odd circumstance but I'm sure that's not gonna happen all too often.
TLDR: Bringing Keys and Moris into games is bad for the community and is designed to make the game experience worse. Don't bring them and encourage others not to either.