Rizzok
Rizzok
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- Username
- Rizzok
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And separate perk or maybe item: walkie talkie :)
And ability for killers: sensitivity to radio waves :)
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@dnj510 said:
I don't camp because I feel it's a waste of time, unless exit gates are powered, then you have no choice but to camp. I don't tunnel unless there's only 1-2 gens left.
Tunneling at 3-5 gens left just feels scummy.
Its too late to start tunnel and camp on red ranks, when you have 1-2 gens left... At this point you most likely to loose this round.
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As a killer I don't care if surv have DS or not. I will tunnel him anyway. Because I forced to tunnel, when I see survs are gen rushing.
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- You do not need to complete this challenge in one game.
- You can slug last surv, close the hatch and then hook him.
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@KuromiStarwind said:
It's a necessary evil at the moment, my friend. You're not doing any favors by bringing up a lot of very rare things that happen to try and justify it, either. At least stick to more realistic, common situations.
The match cancelled thing is probably the most common bug, but it doesn't happen THAT often. The crash is quite rare and I think I'd seen it once my entire time playing, and I remember it because it never happened before to be, and not since.
Everything else is just people complaining because they want to use the ways this "doesn't work" (When it does) so they can continue to not be punished for all the countless more reasons people disconnect that are NOT reasonable. It's a big issue. It needs punishing. It needs to be improved on. It's as simple as that.
I get the argument "It won't stop people from killing themselves on first hook instead" But so what? It will still stop a lot of disconnects in general, maybe make people more likely to play things out. Like, you can't not introduce this because people will do that - because you're using that argument to justify NEVER having a punishment, ever. I personally hope they find a way to punish people from first hook immediately killing themselves because it pisses me off as a survivor
About "It won't stop people from killing themselves on first hook instead":
Then just give killer all points for remaining hook count on this player + some bonus (that he potentially gets for chaising and hitting that player). And maybe some gen repair speed bonus to survivors (questionable).