Rickard971
Rickard971
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- Rickard971
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Fast vaults always used to bring you far enough so you wouldn't get hit through the window, unlike medium / slow vaults. This bugfix actually brings them back to how they used to work in old dbd, before they turned bad / slower than intended
Overall a really welcome change since it helps against hits that land even when you are far away from the window (because of killer sided hits / hitboxes)
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Without ruin, the survivors just start to work on whatever gen they can find. However with the Ruin effect, some survivors will usually go away and try to find it. If you are able to get 1 down by the time the hex is cleansed, those survivors might be thinking about going for the save, instead of starting their work on gens. Which would buy you even more time
From my own experience, Corrupt Intervention will have the survivors just go for the remaining 4 generators that are able to be powered. And you will only be able to chase one. Sometimes few will be hiding, therefore buying you lots of time but it is quite rare.
However I would say you should try them both and see what you prefer the most!
As for the build. I really enjoy Bamboozle + Sloppy + Thanatophobia + Ruin (for m1 killer). Time is the most essential thing for a killer, and reducing chase timer with Bamboozle is really great. Pallet breaking perks are good but pallets are limited. Sloppy + Thana combo works wonders, especially for killers that can easily injure a lot of ppl. A lot of ppl underestimate Thanatophobia, saying it won't matter much with a few %. But it impacts most survivor actions. And over the course of the trial, the seconds you gain will add up.
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Without Ruin, the survivors usually find a gen and starts to work. However with Ruin, few survivors might start running around the map looking for it while the remaining try to power up the gens. Lets say you get 1 downed the moment the Ruin is removed. The running survivors mindset might be "lets go for a save" instead of beginning to work on a gen. Delaying progress even further.
Corrupt Intervention just makes most survivor go for the 4 generators that are still able to be progressed. You could have few times where ppl hide and wait for the timer, which in turn would buy you valuable time but from my experience, it doesn't happen often.
Overall I prefer Ruin, but try them out and see which one you prefer the most!
As for a build. As a m1 killer, I really enjoy Sloppy + Thanatophobia + Ruin + Bamboozle. Reducing chase timer is REALLY important, which makes Bamboozle great. Sloppy + Thanatophobia is great for slowing down the game (especially if you are a killer good at spreading pressure). A lot of ppl underestimate Thanatophobia since it is just "a few %" but it impacts most actions that the survivors do. Over the whole game, those seconds you gain will add up.
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The way it works is that if the survivor walk / slow vault at the window, the chase will drop off and the window blocker won't appear (since it only triggers in a chase). The way to counter it is to follow the survivor through the window since then the survivor will be forced to run and trigger the chase again.
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Will there be anything done to prevent killer bodyblocking 2 survivors in the basement whole game while the remaining 2 start up the endgame collapse?