RetroRampage
RetroRampage
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- RetroRampage
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This is what has been bothering me. These bases CLEARLY are trying to appeal to the demographic of players who love games that allow you to create things for others to play, like roblox or mario maker.
Yet, if they want anyone to actually play their maps, they are forced to adhere to extremely frustrating limitations and have their creativity undercut by them. Every single stage currently available is able to be completed without jumping a single time despite players having a double jump and a grappling hook. How is one supposed to let their creativity flow and make fun stages with these stupid limitations?
As a raider, I want to be playing bases like the ones I saw in that trailer. Not the garbage that people are forced to put out currently.
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The Harvester ensures a stage is beatable, yes, but ALSO limits the creativity of makers and destroys any potential for varies stages with platforming challenges. Because of the stupid harvester, every stage needs to be able to be completed without jumping a single time.
It accomplishes the same thing as needing to beat your own stages, but needlessly limits level design, and allows for stages that are TECHNICALLY possible, but so hard that they are near impossible. There are ways to abuse this system, granted, just like in Mario Maker. Some may make impossible stages that have secret entrances for example. But it comes with the absolutely massive advantage of actually having varied stages, Mario Maker has proven that many people create stages BECAUSE ITS FUN. If you give creators the tools to let their imagination flow free, they basically create endless content for you.
Currently, map creation is too limited for creators to do what they like, and it results in bland stages. Raiders like myself DO NOT WANT TO PLAY BLAND STAGES. The harvester quite literally hurts both kinds of players.
Last night I played for 2 hours. I beat around 30 or so stages, all on brutal difficulty, and 25/30 of those stages were completed without me dying a single time, and me just rushing through the entire stage. Clearly, this is an issue. Part of it is on makers who are uncreative, yes. But a massive part of it is that these makers are limited in what they can do and forced to design around stupid limitations. So unless they find ways to work around it, they can only make bland stages.