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Honestly even setting it to 5 seconds before dissipate occurs and as low as 10-15/s would be more balanced than this clearly survivor sided nerf, it's crazy that they can even think to push a nerf this ridiculously, it very much felt like instead of taking input from both survivors facing xenomorph and killers playing xenomorph they read one post regarding someone's experience and threw all their complaints into a nerf.
I will however concede that some aspects of this are definitely needed however the severity of the nerf to flame charge reduction applied to Xeno will basically result in the power being down more than is active, it's the equivalent of taking let's say Wraith, reapplying the old lightburn mechanic resulting in a heavy stun, which was removed due to the un-fun experience for the killers, then also adding a down timer for his cloak as a result for being lightburned.
I love Xeno it's honestly the killer I get the most enjoyment out of playing but the severity in which this will affect them is honestly dire, I will not be playing Dead By Daylight until something is looked at in regards to this, the turrets are annoying as all hell as is, HOWEVER I proceeded to tough it out and learn to deal with them due to my love for the Alien franchise in general. This buff makes playing Xeno in higher MMR matches borderline impossible, heavily buffing the already strong double turret, resulting in absolutely ZERO counterplay, even if I efficiently destroy the turrets with this proposed nerf, it will result in exactly nothing. my power will still be made redundant and cancelled, the length of time between turret positions is rather short, even if placed poorly, it's a guaranteed GURANTEED knock out of power regardless of what you do, even if I position myself absolutely perfectly, throughout the ENTIRE match, at some point regardless of what I may do, it WILL result in my power being disabled, my tail becoming useless and any pressure I have spent time building up being dropped to basically 0.
I hope this matter is looked into and resolved to a degree that doesn't effectively cripple Xenomorph, it's a concerningly heavy nerf in survivors favour for a killer with an average sub 2% pickrate.Legit just made an account so I could comment on this.