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Redgrave

Redgrave

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Redgrave
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  • PS_Messages_20200516_220938.jpg

    Here's the prior instance where the Doppelganger first appeared.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279198#Comment_1279198

    There's no way you're past green ranks. You seem like a new player who wants to whine on the forums instead of getting good.

    1. Of course I'm going say that, I actually pay attention during my games.
    2. Madness can be overcome by being good at the game.
    3. A minute can be a LONG time in DbD. You would know this if you were somewhat decent at the game.
    4. Shock Therapy has a 1.5 second cooldown where he can't attack or shock. If he keeping shocking as much as he can and he's still getting you at loops, then that's because you were at an unsafe loop or you made a mistake. In both cases, he should get the stun and hit.
    5. I play Doctor, Freddy, Demogorgon, Plague, and I'm thinking about adding Wraith to the mix. ;)

    And by that account, you seem like a typical red rank toxic trashpiece that plagues most of this game and community. But that's not what this is about now is it? Keep the discussion to the topic at hand.

    The Doctor needs at least some minor nerfing or "adjusting" since that's a less triggering word because like what's already been stated, he has very little drawback to using and abusing his ability in comparison to most other killers. Using my own experiences with the killers I have played myself, I'll do a breakdown.

    I have played Trapper, Hag, Wraith, Nurse, Legion, Michael, Doctor, Hillbilly and Leatherface. Of those, I have Adepts for Trapper, Hag, Wraith, Nurse, Hillbilly and Doctor. So I have played each killer enough to know before you try to "Git Gud" me in your argument. Stay with me now, I don't want to lose you at the most important part.


    -Trapper's traps can be stepped in as him, screwing up a chase or carrying a survivor. That can be chalked up to "pay attention pleb" but at face value, it's a drawback to his own ability that directly affects him even if it's a minuscule interruption.

    -Hag's traps cannot be teleported to from just anywhere without higher level add-ons, or while carrying a survivor. Even then, when you warp and aren't facing the right direction because you went too soon or too late... it goes nowhere and the survivor escapes.

    -Wraith's re-appearance time can be a hindrance if mis-timed and the animation can be sped up with add-ons, sure, but at the cost of some other aspect to his reappearing/disappearing.

    -Hillbilly and Leatherface's chainsaw interruptions can make or break chases without add-ons to assist.

    -Nurse has the blink fatigue which can be doubled down on if you miss near a pallet and get stunned as well, because then you have the stun animation and THEN the fatigue animation. Also, to compensate for her blinks, her base speed is much slower without matchbox or the green add-on that increases her base speed after landing a successful blink but disables your blinking for 60 seconds.

    -Michael's stalking impacts his speed while he drains, and even more so if using a tombstone or tuft of hair.

    -Legion's Frenzy doesn't down you and you have to incur the stun when disabling the power or missing an attack.


    This all leads to the Doctor whose base abilities still kick ass even without add-ons. Shock Therapy can find people above or even below you, and survivors are affected the same regardless of proximity to the Doctor. It will locate survivors in lockers, as well. "Madness can be overcome by being good at the game." Sure, if you are lucky enough to never be near the Doctor for him to inflict it on you. It would make more sense if you received less madness the farther away you are, as opposed to receiving the same amount as someone 2ft. away from him. Static Blast can be spammed almost endlessly with next to no stun or real drawback, and even if you mistime your shock on someone vaulting or throwing down a pallet it rarely matters because there's so little cooldown on it you'll be getting harassed with it very soon after. Full madness stops you from being able to do anything until you snap out, which is bullsh*t because that can be buffed even further to create smaller skillchecks combined with the reversed direction. There's no hard counter unless you, again, miraculously aren't in range when he Static Blasts.

    Freddy's dreamstate, the Plague's sickness, and the Pig's bear traps all have the podiums to remove their effects with only Pig's having skillchecks and the possibility of needing to find another Jigsaw station. Doctor has none of that. Distance is the only thing that saves you, and you can't guarantee that in any game against any killer regardless of how good you are at the game.


    So indeed, a minor nerf at least is needed. Restricting Shock Therapy to only the floor your on would be fairer, and perhaps having a set number of Static Blasts before needing to recharge in some way would make more sense. No other killer can spam like he can without repurcussion and that is what makes him so annoying and overpowered.