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Red_October

Red_October

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Red_October
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  • @Seraphor said:

    Large outposts are pointless. You can't utilise the capacity because anything much more than 2000 ends up being Brutal difficulty, regardless of how difficult it actually is, which gets a fraction of the traffic of Normal/Dangerous outposts, which means you can't hit 125 Prestige points.

    Very much agree. It takes some time to make a fun Brutal/Large base, and the traffic you get makes it so it's irrelevant how effective the base is, you'll never prestige after one or two unless you get lucky. I've seen people suggest a raider attempt # system instead of a flat timer, or tweaking the algorithm that decides what bases you can select, and similar ideas, which all sound like fair suggestions. In it's current state it just feels like a waste of time to build a large base, and I wonder if there's even enough motivation for raiders to choose brutal maps. From a building standpoint, small/normal bases I don't find the least bit interesting, and now large/brutal waste my time. So only a third of the options for building are worth it for me.