Rchumley11
Rchumley11
About
- Username
- Rchumley11
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Comments
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Wheskers speed takes advantage of DBDs terrible servers and half the time you drop a pallet on him he grabs you from the other side and teleports you to him. thats not fun. xenomorph is incredibly not fun because he can hit you in loops taller than him and makes windows almost unusable. not to mention the horrid window vault nerf, and when you do make him miss his tail strike he recovers almost instantly. singularity is more annoying than unfun because any loop you do he just shuts down by following you. any killer that impedes your movement like pinhead or clown is dumb af. Nemisis has a tentacle strike but its not an instant injure so you can play around it easier. plus he cant teleport all over the map
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@Hoodied said:
As much as I wanna touch up on the “vault pallets” thing, I have another focus here
”its ruining solo queue”
How can a killer being strong ruin solo queue? Hell i’d say Wesker is in an almost perfect place right now imo, solo queue has its own issues but a killer won’t cause solo queue issues
Solo que is a huge problem, most survivors are obviously below average skill level. So a broken character makes a bad situation worse. He is far from perfect, has way to many abilities without add ons and his hit box is too big giving a lot of free hits.
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@Sludge said:
These people want OTR to stack with basekit BT+haste and the new Dead Hard AND keep 5s DS
wow
no what we want is to be able to actually play the game. the last 5 games in a row i have played the killer gets a down and camps it for both stages. if you you get them off they just follow them for a few seconds body block then they get the kill. that shouldn't happen at 4 gens left. they need to undo all the buffs to killers attack cool down, ds nerf, kicking speed. and when off the hook you get 30 seconds of stacking endurance perks with no colision so you cant body block to force the killer to hit and they cant keep you in a bad loop.
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@mustdogen said:
https://forum.deadbydaylight.com/en/discussion/comment/3105657#Comment_3105657
They promised to buff anti camping /tunnel.
And they did.
So i am really confused about why are you complaining and said "they deleted every tool survivors had "
And because the only perk nerf is dh,so i guess you are mad at dh nerf ,am i wrong?
They did almost nothing to stop camping and tunneling. you can still camp 0 issues. all you have to do is body block for a few seconds and its a free tunnel. dead hard helped get distance away from the killer, no other exhaustion perk can really do much against body blocking. and end game you literally have 0 help. they took almost every tool away from survivors to stop tunneling and sure ofr is good but not as good as dh was and thats all we got.
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@mustdogen said:
https://forum.deadbydaylight.com/en/discussion/comment/3105646#Comment_3105646
With that so much time (base speed boost,get hit speed boost, killer atk cd),if you can't even reach to a loop, it is really your problems.
Maybe try to bring a opportunity window will help you .
nurse, spirit, demo, and blight can easily ignore all anti tunnel changes by speed. they ignore ds cause you cant make distance. and the poor map design leaves half the map a dead zone.
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@mustdogen said:
They buff Bt, rework a new op NT tunnel perk, make an in game bt and speed boost.
Why you stillcomplaing?
They gave all killers buffed kicking speed, added 10 seconds to gens, ds is useless on the best killers which is all you ever see, faster recovery time on hits, made dead hard useless. And nothing they did to help with tunneling worked.