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Raylei

Raylei

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Raylei
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  • @StrongWolf85 said:

    NO

    this game 1) is not balanced and 2) does not have a clear win/loss condition 3) the devs do nothing about rampent cheating from one side of the player base

    These 3 things are required of any game to have a functioning MMR/SBMM.

    Since many survivors are boosted by SWFs, as in that's all they play, it does nothing to address the disparity in the balance of the game and since the devs refuse to balance for 4-man SWF groups in coms (not to mention stretch res, with filters, other survivor only exploits, and hackers) the numbers are always skewed. Moreover, perks such as NOED also skew the statistics the devs used to make decisions and pat themselves on the back with. When SBMM was in live test, my games as killer were a nightmare of 4-man SWF teams all meta with stretch, etc; My survivor games (solo) were a constant stream of insanely sweaty blights, spirits, and nurses (in order of most common to least) with the rare toxic and sweaty bubba sprinkled in. My experience then was not fun and it won't be long for the same to happen to most players.

    It will only be a matter (i give it a month or two) of time for killers to tire of ever sweatier, toxic, entitled SWF squads when they either start loosing on purpose or switch to new killers, leaving SWF squads with no one their MMR to play against thus placing them up against newer or more casual killers. The consistant coddling of survivors and refusal to properly balance the game will lead to another mass exodus of killer players as Experienced killers will move on to games that are actually fun, and not stressful, to play while the lesser experienced killers will be bullied out of the game or otherwise turned off from it all together. Queue times will inevitably go up with the shortage of killers which will drive survivor players, especially content creators, away to other games with active lobbies. https://www.youtube.com/watch?v=5NbMbqINGO4

    There will be a brief period were the system works as intended, however due to the extreme disparity between the two sides, all the SBMM will do is exasorbate and expose the existing problems with imbalance, cheating, survivor-based biased/favoratism, and poor game design. It will turn players off from dbd faster than the old system. As it stands the devs do not have any time to sit on their hands and pat themselves on the back. They need to start balancing around a 4-man team in coms, take steps to prevent all forms of cheating (stretch res, filters, exploits, hacks) and start fixing the hopst of bugs that make up the core coding of DBD. Yes this will make many swf-mains angry and they will leave the game to find another game in which they can bully other players without consequense (like joining a mega tribe in ARK) but that loss, although significant, will be a boon for DBD as it will also start to deal with the more toxic elements of the community at the same time.

    This system will ONLY hurt DBD in it's current form.

    Couldn't agree more

  • Same here. Establish a server for China please