Ravencrovus
Ravencrovus
About
- Username
- Ravencrovus
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Comments
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@RakNieborakYT said:
I you don't mind, can I use this reworked idea in one of my bigger creations? I will share credits, btw.
Of course! Just want to share my idea
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@Slan said:
How would It work against swf groups?
I see... Maybe SWF groups counter every killer in the game, so this won't be an execption. Thank you for the quesiton!
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@QTASTIC said:
Use: hex undying
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
- When another Perk's Hex Totem
- is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
deadbydaylight.fandom.com/wiki/Perks
Also killer could just body-block a totem and it's GG survivors there are also numerous improvements that need to be made and heavy balance needed. I suggest taking more time thinking about this perk in general.
Thank you! I haven't thought about the body-blocking haha, totem-camp will make this unplayable.
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@RakNieborakYT said:
Ok, so all 5 totems (if available) are affected by this hex perk right? Let's assume it's this. I wouldn't actually replace other hex perks with this hex perk (think about NOED e.g.). What I would do is to activate this perk on all available dull totems (just like plaything) once all generators are done. If there are boon totems, they will be transformed into hex totems with this perk. And because this hex would be an OP pick with other endgame perks (no way out or remember me e.g.), I recommend showing the auras of these particular totems within 24/20/16 (a 3 tier purpose) meters of the survivors, since it would drastically lengthen the game.
But generally the overall concept is actually creative. Love it!
Thank you for the precious idea!!! I know this perk will be absolutely broken, especially if it is accompanied with NOED or 3/5 stacks of Devour, survivor will have no chance to play against this, that is why I added that "deactivate any other hex perks", that might give survivor an opportunity to escape if they play smart.
By the way, I love that auras idea, it will help balancing this perk!