Rasja
Rasja
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1214483#Comment_1214483
It's a bug currently.
I main Spirit with Stridor and can confirm 1000% that Stridor overrides Iron Will. Iron Will 3 is -100%, Stridor 3 is +50%, for a net value of -50%. Basically Stridor 2/3 turn Iron Will 3 into Iron Will 1.
But Iron Will stacks with No Mither and Off The Record to make you completely silent even against Stridor.
You can actually tell when a killer has Stridor if you run Iron Will because you will hear yourself cry in pain. It's been proven, not sure why you are arguing against it.
On topic... I agree Spirit takes skill. Those that say she doesn't either never play her at red ranks or never pay attention to when survivors outplay them. The thing is, a lot of survivors really don't understand how to play against her, so you get a false sense of her being overpowered. It's not that, it's more that survivors do all sorts of whacky things instead of thinking practically about what she can and cannot do. They think she's infallible, she's not.
As someone that plays Spirit I have a good understanding of her mechanics. I know how far and how fast she can move. My callouts on her add-ons are usually spot on, as it becomes pretty obvious when she is using something like Mother Daughter Ring or Saya. You can also tell when she has Father's Glasses because it will be hard to lose her even when you have Iron Will. She will follow your blood like a killer with Bloodhound, so you want to backtrack so she loses your trail. Or run through and area like red room on Game because it's covered in blood and she won't be able to tell yours from the blood in the room (the entire room will be one color, so she doesn't even have to option to pick out your blood).
She also can't vault, meaning windows are often your best defense. LT walls can be played well enough to keep a chase going, and if you can bait her to think you are going to vault that would waste a LOT of her time. She is a 110 killer for 15 seconds after she exits phase, so like all slow killers running from tile to tile while baiting window vaults or pallet camps will extend the chase significantly. I consider myself a very strong Spirit player, and 95% of survivors are easy pickings. But then every once in a while you get a survivor that really understands how to run from Spirit, and they can lead you on a chase for a very very long time.
And while I do play against Spirit's much better than the average survivor, I'm not perfect. I make mistakes or make the wrong read or she doesn't fall for my bait, or I just get bad luck. It happens, and I've caught a ton of those 5% survivors from stuff like that. I know it was them messing up, not me outplaying them, that got them caught.
Spirit requires you to use your brain as survivor and be creative. Most people lack this ability and therefore it will seem as if she is overpowered, but really it's that you are over thinking the situation. It becomes a lot easier when you can narrow down what she can actually do in any situation and play to that. There is a classic psychological effect called "over choice" or "choice overload" in which you become unable to make a decision when presented with a vast array of choices. Imagine going to a buffet that serves 1000 items. What do you pick first? What do you pick second? For most people they become paralyzed by the sheer number of choices. Now imagine going to a burger joint that serves exactly 5 kinds of burgers, all with fries and a drink. You would be able to make a choice in a heartbeat. This is how you have to approach Spirit. If you sit there and think she is broken and infallible and can do all these things, you will fail to counter play her at all because you can't make a choice. It's why survivors will go full potato and slow vault the pallet back into your face when you just stand there. But narrow down her options to what is practical and you will see she doesn't have infinite possibilities. She has usually 3-4 options, and if you pick the counter play that beats most of those you will escape more than you get caught. I've led GOOD Spirits on long chases and been the sole reason for other escaping (or myself) because I play this way. If she tries to pull the stand still trick, look at it like she is both phasing and standing still. You will see a few options open up that can avoid both, and you pick one you think works best or might get your more distance.
And of course, there are safe options and risky options. If you take a safe option it's usually not very strong. If you take a risky option there is a chance you will be wrong and get caught. It happens with every killer, but it seems like people exaggerate it with Spirit because they feel like they are just guessing. I really hate when people describe it that way. It's actually a probability calculation. What is the chance she will do X and if she does do X what is the chance I get caught doing Y? It's not guessing, it's not a coin flip, because those things imply complete randomness. It's not random, she has a very finite set of choices that would actually get a result. If you view it as a guess then you don't really understand the chase as well as you think you do.
She takes skill. Period. Otherwise Spirit would be completely dominate and you could never beat one, even a mediocre one. I've beaten many Spirits, good and bad, and have been beaten by them too. Just like every other killer, if you make mistakes you get punished. And I've beaten many survivors as Spirit and have been beaten by survivors too. It's not like old Legion where you could literally circumvent the entire chase mechanic and play like a bot and still win chases in 30 seconds.
I've been meaning to make this statement elsewhere (and mind you I don't actually BELIEVE this, I'm just playing Devil's Advocate to make a point) but... Huntress doesn't take skill. If you play with a mouse and put a piece of tape on your screen, there you go you just became a high tier Huntress player. It's that simple. This is basically the argument I see all the time for Spirit, "just get a good headset". Yea any Huntress player would REEEEE so hard at me saying she doesn't take skill, but it's kinda true. Aiming with a mouse is easy AF and if you draw a crosshair on your television you really can't ever miss, especially when hatchet hit boxes are the size of a school bus. And before you REEE at me, keep in mind I don't actually believe this. I'm just making a point how asinine such a statement is about Spirit when I can make an equally valid argument against Huntress. All killers take skill, period. There is no argument that can be made "X killer doesn't take skill", except for old Legion because we all know how that went, and considering how much Legion has changed that kind of proves that such a statement was true about them when they first came out. It was pretty blatant. But it's not that blatant for Spirit, and that's because she does actually take skill.
Play nothing but Spirit and get to red ranks, you will eventually see really strong survivors that know how to run from you. Again it's rare, because countering Spirit is not very intuitive and takes a lot of thought, but it can be done. Once you see what these survivors do, you will have a better idea how to beat Spirit yourself.
Nice dissertation, nerd.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1216549#Comment_1216549
They already lose points for being near the hook for so long. You have BT, DS, Deliverance, Adren, Kindred to help you with all of this. Killers that face camp only prosper if the survivors fall for it. That killer won't jack ######### for playing that way. Keep playing, rank up and you won't run into them after a certain point.
Or don't be the first one found.
If you don't like 10 mins que times your free to join the dark side >.>
I'm not sure what system you play on, but I play on console (Switch), and it feels like the more you rank up the more scummy players are. I consistently float around Rank 1 or 2, and ALWAYS run into multiple face campers (sometimes I deserve it, yes). I started running Kindred just so my garbage team mates (which 95% of solo is) don't try anything stupid.
But honestly, if I'm getting face camped, I just laugh and assume I REALLY pissed off the killer.
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I'd do nasty things to Huntress.