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Ranpo

Ranpo

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Ranpo
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  • @DarKStaR350z said:

    Just wanted to add something about Freddy and Spirit - that their pick rate is so high because they are easier to play than the stronger killers, while not being as bad as the others.

    There was a question in the last survey about killer strength and ease of use; and I think there should be killers that allow less mechanically skilled players still feel like a scary killer, otherwise there is a point where a killer will hit as far as they can go with the less skill reliant killers and feel like they have no agency to affect the match outcome, and are unable to play skill reliant killers.

    On console for example most of the stronger killers are restricted in performance by the lack of controller options and it honestly feels rubbish to be playing Trapper for example and hit that limit where you only feel like a killer when the survivors are low skill due to a favourable matchmaker or they make loads of mistakes you can take advantage off; but you will mostly play teams that run rings around weaker killers and you don’t feel like a killer at all.

    Freddy is still an M1 killer with basically placeable Clown bottles, he can still be looped like all the others, he can still lose to survivors just holding W to waste time while gens are done in sub 5 minutes.

    If anything I would rather they buff underused survivor things to even the gap between solo and SWF and then start bringing other killers up to the level of Freddy; rather than nerfing anything viable or strong and leaving this massive disparity between what is counterable depending on if you are solo or swf <3

    I wholeheartedly agree with this comment. At the end of the day survivors have 4 people with four sets of perks they can use to help them. A killer is one person. They should be a one man army. I think every killer should be brought up to Freddy's level, maybe not exactly the way he is, but nevertheless. Saying Freddy feels oppressive is silly because he's supposed to be, both from game design of an asymmetrical game where one party is strong and the other is many, and from a lore standpoint where you never know where he is or what he's doing. I also don't include or see the value in one person's data. You say you didn't just use the stats, and I respond with "So?" I play at rank 1 and have had 10 3-4k trapper games in the past two days, I also played Freddy 10 times and got about 2-3k on average. So by how personal data is infallible Trapper should be nerfed and Freddy buffed? At the end of the day you can't have a asymmetrical game where the many are the strong as well. OP I ask this of you, and in doing so, instantly settle this thread

    Would you rather Trapper/Wraith/Clown be as strong as Freddy? Or Freddy, Spirit and Nurse be as weak as Trapper?