RandoHawkins
RandoHawkins
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I've spent too much time thinking about a killer/survivor for DBD, but I finally settled on good perks and I'm ready to showcase. Behold: T-800 Terminator and Kyle Reese
Terminator ability-Search & Destroy:
Using the ability button, switch to infrared. This highlights scratch marks and blood for analyzing. After a period of time, a predicted survivor aura (in a different color from normal aura reading) is projected. If used in a chase, the longer in chase, the more accurate the prediction becomes, until it eventually reaches normal aura reading. While in S&D mode, bloodlust tiers allow the Terminator to recover faster from pallets, and reaching max bloodlust allows the Terminator to walk through pallet drops.
Add-ons: most would be about decreasing the time it takes to predict, some would be about enhancing FOV in S&D mode, as the downside to always being in infrared mode is a lack of peripheral vision, and clear view at a distance. The pink add ons would be near instant aura reading at a certain distance, and a significant speed boost in S&D when chasing.
Perks: Hacker-when kicking a gen, any survivors on other gens are highlighted for 3 seconds. Cooldown of 30 secs to a min depending on balance issues. Unkillable-stuns from any source are reduced for every individual time stunned. I.E. DS'd, head on. Depending on balance issues, pallets may not count towards reduction because of endurance. Cold Heart: obsession perk. When the obsession heals or is healed, aura is shown for 3 seconds after first hook, and 6 seconds after 2nd hook. Times may be flipped for balance issues (tunneling)
Mori: Probably very simple. I imagine Terminator: Resistance's opening cinematic where a Terminator picks up a survivor and just shoots them in the chest with a plasma weapon, and casually tosses the body to the side.
Kyle Reese: it would be nice if Micheal Biehn did voice lines like Bruce Campbell did with Ash. He would have both his future soldier skin and his present day skin. His perks would be:
Pressure's on: while working on a generator, if inside the killers terror radius get a 6% increase to gen progression. Great skill checks decrease the sounds of working on a gen. TechCom's finest: after performing one unhook, completing the equivalent of a full gen, and completing the equivalent of a full heal on another survivor, gain access to a pipe bomb diversion. This would operate identical to the fireworks given during events. A third of the perk would fill after each event has been accomplished. Can only be done once per trial. Silent step: adrenaline perk. During any point, hit the ability button to activate complete silence when running for 3 seconds. No scratches, no breathing sounds, no grass rustles, nothing. But stridor does semi-counter this perk.
Overall I'm sure there are some issues with the perks and ability, but I feel overall it would be balanced across the board, it adds a new gameplay element already utilizing mechanics in the game, and it allows a new licensed killer and survivor to come to a great horror game. Thank you for reading! Appreciate any comments, questions, or suggestions
Edit: Perk names are place holders for now, but I will update them here. For The Terminator: Hacker is now named Infiltrator. Cold Heart is now I'll Be Back. For Kyle: Tech-Coms Finest is now replacing Pressure's On's title, and Tech-Coms Finest is now No Fate But What We Make