Ralph
Ralph
About
- Username
- Ralph
- Joined
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Comments
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Any updates?
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Any updates?
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Can we get an update on this or some form of communication?
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The PoV issue with Huntress still isn't fixed and now there's an X/Y sensitivity ratio issue on top of it. She can look further up than she's ever been able to it seems, and at a certain point there's an increase in sens, and an overall increase for horizontal/vertical. Her PoV is actually just a tad lower in general and has been since The Knight's midchapter, willing to be wrong about when it actually happened though. And you still can't look down as much as you used to be able to. Please save us from this nightmare
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My biggest problem with OoO is the fact that you get so much information for free as soon as the match starts. While there is a risk depending on the killer you're playing against and their skill level, as well as your skill level, it can still be changed to be a bit healthier. If anything, make it to where you have to charge it like you do with diversion, and then have it drain at an equal rate or increased rate while it's in use. Leaning towards increased rate considering the amount of information it gives you and potentially your team.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/943399#Comment_943399
I guess you missed the part where I said across the map - imagine it me on Earth, her on Mars. Now why would I get off a gen. Nothing to do with common sense even though I still remember it and I thought about it for a second but I was thinking there is no way from THAT far ... It was on Azarov's. This is how strong she is just with any hatches when used by a good player
If you had any interaction with that player any time before that, there's a good chance there were some things they did to help indicate skill; like watching how a survivor tries to dodge hatchets is a good indicator of skill a lot of the time. With that information, you get to have good expectations for how they're going to play and what decisions they're going to make going forward so you can make good reads and hit hatchets. Even if you didn't interact with her prior to that, or even see her, from that point on in the game you should never get hit by it because you know what shots that player is capable of achieving.
But yes, after playing 2500+ hours as Huntress alone, Iri Head is way too good and just leads to a guaranteed win. Hitting hatchets is what makes her so enjoyable for me, and Iri head requires less hatchets and gives me less hatchets. Going into a game knowing there's a zero percent chance of losing also makes it very boring and takes away all the fun for me and the survivors. Because if you're a decent Huntress, you're probably not going to lose a game with that addon.
My fantasy addon would be an addon that allows hatchets to ricochet once off of whatever it hits, outside of survivors. Because it's not OP right out of the gate, adds more depth to her power and requires playing differently to use it, but still outplayable. Key word is "fantasy".
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The percentage of games where the killer gets 0,1,2,3, and 4 kills for each killer. (Bar graph with lines separating each number of kills within the bar). Percentage of games where the killer got at least 2 kills with and without ruin for each killer. Percentage of games where ruin was destroyed in the first minute of the game starting. (if it can't be tracked when there are multiple hex perks then maybe when ruin is the only hex perk? would still be interesting)
EDIT: If you know who has thrown the most hatchets then that too.